I had given my map some thought today, and I found that trim that is part of the wall (flush with it) produces some nice looking results. What I had been doing prior is just attaching molding to the wall as a func_detail, 4 units jutting out from the wall. I prefer the look of the trim being flush with the wall as a part of it, but I have to ask; would this cause any un-necessary visleaf cutting, or other compiling problems? If so, how would I go about correcting it? Should I just stick to attaching molding to the wall as a func_detail?