Does the "time/effort" arguement really hold up when some people have medals for making a couple textures/models for custom content packs? I'm not a modeller so someone confirm whether those work loads could be compared; between a set of models and a minor contest winning entry. That might clear the air a bit in how we scale these things.
Besides, medals havn't been awarded just for content. TF2maps admins were awarded them too for community contributions in "other" ways. I suppose when it comes down to it we can award them for what ever we felt like, we just have to hand over the S-ID's IIRC.
If it comes to it, we can just do it case be case. Some minor events really vary in work loads. If an event seems big enough, it can always be requested as a reward.
EDIT:
All showcase entries are voted in by the community. Showcases are maps that appeared in tests and received a fanbase strong enough to be voted "best of the best". The showcase was developed to reward maps developed outside of contests and to better advertise our communities (better) content. When suggested there was support from server administrators outside of TF2maps because it meant they had a good base from which to jump start custom servers and was one of the primary motivations for the feature. I don't mind if we hand out medals for them. Not sure how other people feel about it, should probably make a poll on it specifically.
But there's nothing stopping these contest maps from getting showcased either, many showcases are also contest winners. So that could be a way to quality control even winners. A map might win, but it then has to get community approval afterwards to be showcased. That way we don't have to reward a bad map based on a contest promise because there might have been a load of only bad entries.
Besides, medals havn't been awarded just for content. TF2maps admins were awarded them too for community contributions in "other" ways. I suppose when it comes down to it we can award them for what ever we felt like, we just have to hand over the S-ID's IIRC.
If it comes to it, we can just do it case be case. Some minor events really vary in work loads. If an event seems big enough, it can always be requested as a reward.
EDIT:
On the showcase consideration, how happy is everyone with things that show up there? Is there anything people believe shouldn't be there, or should be but isn't? Glancing over the showcase now, I recognize the names of all but a few as being "active" members. Are there newer or less active authors overlooked somewhere in the workshop that really should be in the showcase? Opening it up to less concrete definitions (winners) brings the possibility of drama and necessary precautions and guidelines should be made. Or perhaps a better way to put it is that an audit of procedures should be done before the medal is opened up, so as to reduce potential problems if any are found to exist.
All showcase entries are voted in by the community. Showcases are maps that appeared in tests and received a fanbase strong enough to be voted "best of the best". The showcase was developed to reward maps developed outside of contests and to better advertise our communities (better) content. When suggested there was support from server administrators outside of TF2maps because it meant they had a good base from which to jump start custom servers and was one of the primary motivations for the feature. I don't mind if we hand out medals for them. Not sure how other people feel about it, should probably make a poll on it specifically.
But there's nothing stopping these contest maps from getting showcased either, many showcases are also contest winners. So that could be a way to quality control even winners. A map might win, but it then has to get community approval afterwards to be showcased. That way we don't have to reward a bad map based on a contest promise because there might have been a load of only bad entries.
Last edited: