prop_physics_override not moving.

Rerun

L1: Registered
Dec 26, 2015
23
5
I don't have much experience with physics props and override physics props so I don't know how to fix this problem. A prop_physics_override in my deathrun level that needs to move just stays in place ingame. I tried looking around in the settings for an answer and looking at other examples of physics props like the payload but I couldn't find anything.

properties (1)
https://imgur.com/Lmc1WND


properties (2)
https://imgur.com/O92kz4O


Flags
https://imgur.com/6BuH9XJ


it's inside a cage that is hollow and it isn't touching any walls (the floor is 2 doors)
https://imgur.com/TV7kFAq


inside that cage
https://imgur.com/n3MdcdI


In game view (ignore that broken door, I have to fix the lip)
https://imgur.com/2ujxocR

If anyone knows the solution to this (and it's probably pretty obvious and I'm just oblivious) It would really help me if someone told me the fix. Thanks in advance.
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
543
If you just create prop_physics_override, the _override purpose is to make it not to move. Unless moved. It overrides the prop_physics movement.

Create func_tracktrain, give it a name doodle and set as parent in the prop_physics_override settings. For more info on it https://developer.valvesoftware.com/wiki/Func_tracktrain
 

Rerun

L1: Registered
Dec 26, 2015
23
5
If you just create prop_physics_override, the _override purpose is to make it not to move. Unless moved. It overrides the prop_physics movement.

Create func_tracktrain, give it a name doodle and set as parent in the prop_physics_override settings. For more info on it https://developer.valvesoftware.com/wiki/Func_tracktrain
I couldn't find any options to set a parent for the prop_physics_override. I created a func_tracktrain around the prop. What do I do next?
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994

ics

http://ics-base.net
aa
Jun 17, 2010
841
543
I couldn't find any options to set a parent for the prop_physics_override. I created a func_tracktrain around the prop. What do I do next?

As Da Spud Lord corrected me, cant you use prop_dynamic (or _override) instead? Does it have to be physics one?
 
Mar 2, 2018
124
4
Edit: never mind the "reason" I tested it and using a func_physbox_multiplayer and parenting the bomb model as a prop_dynamic to it allows it to obey the laws of physics, mainly gravity.

Seems like you're trying to move the physics object using collision with the cage ceiling(?) but iirc this model has no collision mesh, if that's what's causing this issue you could try switching the prop to a prop_dynamic and parenting it to a func_physbox_multiplayer that has a similar shape to the prop itself imitating a collision mesh.
 
Last edited:

Rerun

L1: Registered
Dec 26, 2015
23
5
Edit: never mind the "reason" I tested it and using a func_physbox_multiplayer and parenting the bomb model as a prop_dynamic to it allows it to obey the laws of physics, mainly gravity.

Seems like you're trying to move the physics object using collision with the cage ceiling(?) but iirc this model has no collision mesh, if that's what's causing this issue you could try switching the prop to a prop_dynamic and parenting it to a func_physbox_multiplayer that has a similar shape to the prop itself imitating a collision mesh.
I tried out your method and this fixed the issue I was having and the prop actually moves now! thanks to everyone helpful advice.