- Dec 26, 2015
- 23
- 5
I don't have much experience with physics props and override physics props so I don't know how to fix this problem. A prop_physics_override in my deathrun level that needs to move just stays in place ingame. I tried looking around in the settings for an answer and looking at other examples of physics props like the payload but I couldn't find anything.
If anyone knows the solution to this(and it's probably pretty obvious and I'm just oblivious) It would really help me if someone told me the fix. Thanks in advance.
properties (1)
https://imgur.com/Lmc1WND
properties (2)
https://imgur.com/O92kz4O
Flags
https://imgur.com/6BuH9XJ
it's inside a cage that is hollow and it isn't touching any walls (the floor is 2 doors)
https://imgur.com/TV7kFAq
inside that cage
https://imgur.com/n3MdcdI
In game view (ignore that broken door, I have to fix the lip)
https://imgur.com/2ujxocR
https://imgur.com/Lmc1WND
properties (2)
https://imgur.com/O92kz4O
Flags
https://imgur.com/6BuH9XJ
it's inside a cage that is hollow and it isn't touching any walls (the floor is 2 doors)
https://imgur.com/TV7kFAq
inside that cage
https://imgur.com/n3MdcdI
In game view (ignore that broken door, I have to fix the lip)
https://imgur.com/2ujxocR
If anyone knows the solution to this