http://forums.tf2maps.net/blog.php?b=79 says:
Now plays fantasticly, only a few minor tweaks to gameplay and thats it only 'beautification' left to do :w00t:
All the adjustements detailed in my previous blog post work really well, no point is now too easy to defend and we managed to see all three stages twice (out of 4 attempts) And as always there was a few random people playing who aren't from colts playground who said things like "Whilst the textures still need work the map is definatly very fun" which just made us laugh.
I'm looking forward to using snipergen's cart model, the dirty bomb, in the next release (which will probably be quite a while from now as I've lots of detailing to do.) I think I'll pick a few areas and do step-by-step blogs on them (any requests on what you want to see step-by-step?)
So I'll just repeat myself because I feel like typing it all over again, pl_hoodoo now plays really well all three stages are accessable and yet a good defending team will be able to hold the attackers off (at any point)
So now this map will dissapear into the deep dark relms of my computer and you won't be able to play a new version for many many weeks, until it is pretty much totally detailed, at which point it will go far more public, being posted here as a public beta and posibly even FPSbanana aswell (I'm still not convinced releasing a beta there is worth it)
Any suggestions you have make em now

If not, jump on the CP teamplay server and give it a spin! (yes I know the ambulance model's textures didn't get pakratted in, I assumed they would be..)
Oh yes, the next version should have the dirty bomb as the cart model :thumbup: snipergen you rock!!!