I am very excited to test this version as Ive made a lot of changes and I hope they are all for the best. I fixed about 90% of the issues pointed out in the last version in addition to the new stuff.
Map general:
-Blue now has 3 total spawns. The drill and two forwards (forward 1 upon capture of B and forward 2 upon capture of C)
-Red has two spawns with a shortcut to from final to C that closes upon capture of C.
-Captimes are a little wonky atm. I just need more testing for these.
-Added tons of signage so if you get lost now then may god have mercy on your soul
A
-Rotated, centered, and moved blue drill closer to first point.
-Drill spawn has two exits now
-Facing A in blue spawn: left leads to the long(er) range and right leads to closer range
-Close range side now requires you to climb up the mini-mountain rather than being able to walk around
-Long range side is now one giant sand dune rather than lots of little ones
-Removed "OP" sentry spot right above first point
-More sentry friendly immediately around point
-Entire "drill bit" part of blue spawn can be played on
B
-Chokes from A reworked so every entrance into B immediately shows where the point is located.
-Widened main choke into B
-Blue now has some more height advantages
-Moved point from standing tower to broken tower
-Reduced size of play space
-Blocked off some paths from middle so lower area isnt such insta death zone
C
-More sentry spots near control point
-Lowered height of main sentry spot
-Jump boxes are now a ramp
D
-Entirely new. I scrapped the entirety of the previous D and started from scratch.
-Final choke leading to D is longer and more focused. I might need to add another flank here but I want to test it in its more simple form first
-Since D is entirely new a few of the design decisions in certain areas are essentially a "crap shoot" until I can get more testing data so go easy on me here.
-Ill let the screenshots do most of the explaining since its all new
Whoo!