Need help on how to make areas where engis can't build

Little Pixel

L1: Registered
May 29, 2016
22
3
So I don't know how to make areas where engis can't build, that's pretty much the only thing I need to know right now.

If someone is willing to help, I'd be very grateful!
 

RataDeOrdenador

L5: Dapper Member
Oct 12, 2015
230
105
Just a trigger with func_nobuild. That's basically it. It's always used on the spawn rooms,so ye.

Trigger + func_nobuild = gud.
 
Aug 30, 2015
359
451

Little Pixel

L1: Registered
May 29, 2016
22
3
Just a trigger with func_nobuild. That's basically it. It's always used on the spawn rooms,so ye.

Trigger + func_nobuild = gud.
Place a trigger brush over the area you want and make it a func_nobu- I'VE BEEN NINJA'D

Ah well, here's a link to the VDC Page
And here's a plug for the Valve Maps Decompiled page, where I learned a lot of this shit
Thanks for that, I tried typing build in the search bar and nothing popped up, don't know why I didn't try searching nobuild. cx
 

Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
Protip: if you make a map that has deep water, PLEASE PLEASE PLEASE FOR THE LOVE OF GOD put a func_nobuild in it. The one thing that's worse than a mini-sentry is a mini-sentry you can't see because anything underwater is basically invisible to people above the surface.

inb4 people disagree because they like trolling with underwater sentries
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Just a note: a func_respawnroom trigger doubles as a nobuild on its own, so you don't need to worry about adding one in the same space.
 

Little Pixel

L1: Registered
May 29, 2016
22
3
Protip: if you make a map that has deep water, PLEASE PLEASE PLEASE FOR THE LOVE OF GOD put a func_nobuild in it. The one thing that's worse than a mini-sentry is a mini-sentry you can't see because anything underwater is basically invisible to people above the surface.
Yeah... I know about that far to well.
 

Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
Just a note: a func_respawnroom trigger doubles as a nobuild on its own, so you don't need to worry about adding one in the same space.
Clip brushes will also automatically block engineer buildings, as does trigger_hurt (I think?)
 

dryerlint

L5: Dapper Member
Mar 28, 2016
204
190
The one thing that's worse than a mini-sentry is a mini-sentry you can't see because anything underwater is basically invisible to people above the surface.

Sentries can't target people outside the water though, IIRC
 

SC PL

local shitposter
aa
Jun 25, 2015
378
407
Sentries can't target people outside the water though, IIRC

good_to_know_by_sweetcreeper132pl-d9evw6e.png
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,699
2,581
That's kind of worse, though. If they could, people would actually discover them before jumping into the water where there's no way to hide from them.

If it were up to me, I'd update the game so that water volumes all automatically double as nobuilds, and say it's because the water would short them out anyway.
 

Hotel Detective

L4: Comfortable Member
Dec 10, 2014
187
191
That's kind of worse, though. If they could, people would actually discover them before jumping into the water where there's no way to hide from them.

If it were up to me, I'd update the game so that water volumes all automatically double as nobuilds, and say it's because the water would short them out anyway.
I think i'd prefer to have the option to allow them.
 
Aug 30, 2015
359
451
I think i'd prefer to have the option to allow them.
The only time I see it happen is on 2Fort and nobody plays that map anyway. How did we get on this subject? Never mind
 

ChuckSpurgeon

L2: Junior Member
Jan 6, 2014
52
10
Just a note: a func_respawnroom trigger doubles as a nobuild on its own, so you don't need to worry about adding one in the same space.

o_O

...seriously needed to know that. Now, to go delete all the unnecessary nobuilds in all my spawns...