Need help on how to make areas where engis can't build

Discussion in 'Mapping Questions & Discussion' started by Little Pixel, Jul 16, 2016.

  1. Little Pixel

    Little Pixel L1: Registered

    Messages:
    22
    Positive Ratings:
    2
    So I don't know how to make areas where engis can't build, that's pretty much the only thing I need to know right now.

    If someone is willing to help, I'd be very grateful!
     
  2. RataDeOrdenador

    RataDeOrdenador L5: Dapper Member

    Messages:
    235
    Positive Ratings:
    102
    Just a trigger with func_nobuild. That's basically it. It's always used on the spawn rooms,so ye.

    Trigger + func_nobuild = gud.
     
  3. Beef Bucket

    aa Beef Bucket L41: Blessed Member

    Messages:
    336
    Positive Ratings:
    411
  4. Little Pixel

    Little Pixel L1: Registered

    Messages:
    22
    Positive Ratings:
    2
    Thanks for that, I tried typing build in the search bar and nothing popped up, don't know why I didn't try searching nobuild. cx
     
  5. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,372
    Positive Ratings:
    4,167
    Protip: if you make a map that has deep water, PLEASE PLEASE PLEASE FOR THE LOVE OF GOD put a func_nobuild in it. The one thing that's worse than a mini-sentry is a mini-sentry you can't see because anything underwater is basically invisible to people above the surface.

    inb4 people disagree because they like trolling with underwater sentries
     
    • Respectfully Disagree Respectfully Disagree x 1
  6. killohurtz

    aa killohurtz Distinction in Applied Carving

    Messages:
    998
    Positive Ratings:
    1,135
    Just a note: a func_respawnroom trigger doubles as a nobuild on its own, so you don't need to worry about adding one in the same space.
     
    • Thanks Thanks x 1
  7. Little Pixel

    Little Pixel L1: Registered

    Messages:
    22
    Positive Ratings:
    2
    Yeah... I know about that far to well.
     
  8. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,372
    Positive Ratings:
    4,167
    Clip brushes will also automatically block engineer buildings, as does trigger_hurt (I think?)
     
  9. SC PL

    aa SC PL local shitposter

    Messages:
    380
    Positive Ratings:
    399
    Yeah. Triggered_hurt don't let engineers build too
     
    • Thanks Thanks x 1
  10. dryerlint

    dryerlint L5: Dapper Member

    Messages:
    205
    Positive Ratings:
    183
    Sentries can't target people outside the water though, IIRC
     
    • Agree Agree x 1
  11. SC PL

    aa SC PL local shitposter

    Messages:
    380
    Positive Ratings:
    399
    [​IMG]
     
    • Agree Agree x 1
    • Respectfully Disagree Respectfully Disagree x 1
  12. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,213
    That's kind of worse, though. If they could, people would actually discover them before jumping into the water where there's no way to hide from them.

    If it were up to me, I'd update the game so that water volumes all automatically double as nobuilds, and say it's because the water would short them out anyway.
     
  13. Hotel Detective

    Hotel Detective L4: Comfortable Member

    Messages:
    187
    Positive Ratings:
    189
    I think i'd prefer to have the option to allow them.
     
  14. Beef Bucket

    aa Beef Bucket L41: Blessed Member

    Messages:
    336
    Positive Ratings:
    411
    The only time I see it happen is on 2Fort and nobody plays that map anyway. How did we get on this subject? Never mind
     
  15. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,372
    Positive Ratings:
    4,167
    Last I remember, they could, unless Valve changed that recently?
     
  16. ChuckSpurgeon

    ChuckSpurgeon L2: Junior Member

    Messages:
    52
    Positive Ratings:
    8
    o_O

    ...seriously needed to know that. Now, to go delete all the unnecessary nobuilds in all my spawns...