Really impressed by your brushwork and geometry- just try and keep it fitting the tf2 feeling
EDIT; Also the textures on the displacement cliffs in pic 2 aren't aligned properly, might want to fix that.
Thanks, that is what I'm REALLY trying for. What I'm trying to do with the "Quake Style" Isn't map for Quake, or make it look like Quake.. at all. What I'm trying to bring when i say that is Quakes Complex brushwork. There clean but super detailed areas... I love it.
And thanks for the heads up about that rock, i missed it when i made it =)