'Why did you skipped a6!!!??'
Because A6 was same as the A5 version, with some track changes, it's still long.
And now this is the A7 version, uh the 'Overscaled to underscaled' update
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MADE THE MAP SMALLER
from 10 minute payload push time to 6 minutes payload push time
4 minutes push time if TWO people or A scout push the ...cart
Map Layout Changes
- Expanded BLU's first, second spawn area, so the blu team can no longer suffer claustrophobia
- Expanded RED/BLU Third Spawn Area
- Removed the Sloped ground near BLU's first spawn area
- Moved the tall Building in the First Payload Area
- Shorten the Bridge In the First checkpoint
- Changed the entire Area near RED's first spawn area
- Removed the Thin Cliff Walk Path ..thing near the Third Checkpoint
- Added a Thin Cliff Walk Path ...thing.. below RED's second spawn area
- Removed half of the area in the Fourth Checkpoint
- and more [i kept this list small as possible]
Added more Health Packs and a Ammo Pack
3 small health pack
1 full health pack
1 medium ammo pack
Added a few fences in the First Payload Area
Added a few boxes in the second building in the first area
added a few boxes in the map
Added a new two spawn doors in the First BLU spawn
Added a Second Bridge in the Last Payload Checkpoint
Added a new path near RED/BLU Third Spawn
Added a Rollback Zone in the Last Point Bridge Area
Moved a few props n' stuff in the map
Moved a few RED and BLU's spawn points to save time
Moved the Resupply Cabinet in RED's first spawn area
Removed a few Block Bullets
Removed some useless signs
Changed the Skybox
Changed the light_enviroment
Changed the Small spawn door in the RED's first spawn area to be not a One way door
Nerfed a few sniper sightlines
Fixed Very Sloped Arrow Sign Clips
Fixed a few broken Clipping
idk, added a few cows lol
added the rock
added a totally normal blu team sign overlay
moved medic and demo inspecting the cow
Read the rest of this update entry...