Mojave

CP Mojave rc

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Well seems like s1 and s2 play very well, but s3 seems to be easier than the other ones. :/ Well the first CP actually is way too easy. If you have any suggestions on how to fix this feel free to tell me! But you can tell me other things as well (like the visuals so far and other stuff)! :p
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,258
Well seems like s1 and s2 play very well, but s3 seems to be easier than the other ones. :/ Well the first CP actually is way too easy. If you have any suggestions on how to fix this feel free to tell me! But you can tell me other things as well (like the visuals so far and other stuff)! :p

be lazy and fix it with spawn time adjusting only :p
 

tyler

aa
Sep 11, 2013
5,100
4,622
the map doesn't necessarily need to get way way harder as time goes on

try testing this version a lot more and see what you think after 20-30 rounds

also I really like how this shaped up, 1-2 got a lot better since I last saw it and stage 3 is really fun, good work

stage 2 is still a bit of a campfest, but you'll get it i hope
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
I will detail the first 2 stages now and alter the end of stage 2 a bit, then test with a slightly adjusted stage 3 and hopefully be able to finish it after that!

cp_mojave_a130001.jpg

cp_mojave_a130002.jpg

cp_mojave_a130003.jpg

cp_mojave_a130004.jpg

cp_mojave_a130005.jpg

cp_mojave_a130006.jpg
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,729
I'm not sure about your use of debris here. The Construction rubble doesn't fit because there's no concrete in that tunnel, and it seems odd that bricks would either be left out or fall out of the wall. Imo.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,712
2,587
Those loose bricks look weird, since they have the visible mortar on all edges. I wonder if it might be a good idea to have a pile-of-bricks model similar to the less chaotic pile of bricks that came in the construction pack.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,573
For what they are, I think the bricks work, maybe not the best way, but they get the point across and since their kinda a small detail I wouldn't think it matters. When in doubt you could expand the brick texture on the loose bricks to like .3 (x and y) or something, just enough to get the loose mortar off, yet enough that it doesn't look funny.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Hm I'm not sure about the following:

Because of lack of time, I will probably only be able to finish stage 1 and stage 2 (detailed). Should I now submit only these 2 stages, as CP2 stage 2 is kinda the hardest cap in the map, or should I also submit an undetailed stage3?

If I leave it out I will probably have more quality map in general and gain more points, I think. But I'm not sure D:
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,392
1,228
Never was fan of Stage 3 so i am going to vote for 2 stage map, just make stage 2 last point something awesome and done.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Woow stage 1 is kinda finished, this is how CP2 is looking atm, and I'm quite happy about it:

cp_mojave_a130010.jpg

cp_mojave_a130011.jpg


I've also decided that I will only submit the first 2 stages if I don't get everything done in time, if I have time enough I will detail stage 3 and submit it as well. Right now I have stage 1 kinda done, and stage 2 for 50%.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Yay detailing continues. I have everything done until the cave of stage 2 CP2 now. That's going to be a hard one.

cp_mojave_a130013.jpg

cp_mojave_a130014.jpg

cp_mojave_a130015.jpg
 

tyler

aa
Sep 11, 2013
5,100
4,622
I think the garage overlay should just be on the metal, and the stairs to CP 1-2 need beams and supports and stuff. Not a lot, idk, looks a little weird to me.

Also that bucket on the wire is silly
 
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Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Mojave B1 is out!

Changelog:

25/04/2011: B1

- Map is now 2 staged
- Map is 95% detailed
- Map is optimised

Download:

TF2Maps: http://forums.tf2maps.net/downloads.php?do=file&id=4415
Dropbox: http://dl.dropbox.com/u/754215/Contest 6/B1/cp_mojave_b1.bsp.bz2

Screenshots:

cp_mojave_b10000.jpg

cp_mojave_b10001.jpg

cp_mojave_b10002.jpg

cp_mojave_b10003.jpg

cp_mojave_b10004.jpg

cp_mojave_b10005.jpg

cp_mojave_b10006.jpg

cp_mojave_b10007.jpg

cp_mojave_b10008.jpg

cp_mojave_b10009.jpg

cp_mojave_b10010.jpg

cp_mojave_b10011.jpg

cp_mojave_b10012.jpg

cp_mojave_b10013.jpg


Thanks to:

TF2Maps, Hampshire Heavies, The Cafe and 2f2f for playtesting
Selentic for setting up 6v6 playtests
And big thanks as well to DaBeatzProject for letting me use his artpass_dabeatzproject skybox and for giving me lots of feedback and useful tips!

- Will not use hammer again for the next month!
 
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