Mojave

CP Mojave rc

Hanz

Ravin' Rabbid
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Jan 18, 2009
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This thread is so interesting! Another detailing screenshot!

cp_hanzmap_a120003.jpg
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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Also, align the texture on the wall with the doorway so the supports don't stupidly end at the doorframe.
 

Hanz

Ravin' Rabbid
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Jan 18, 2009
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Some more detailing screenshots:

cp_hanzmap_a120004.jpg

cp_hanzmap_a120005.jpg

cp_hanzmap_a120006.jpg

cp_hanzmap_a120007.jpg

cp_hanzmap_a120008.jpg


And from the test yesterday: I think CP2 in stage 1 and CP2 in stage 2 were both too easy for BLU, the other CP's were fine. People said RED's walking distance was too long but I think they're quite the same as in dustbowl. Any other feedback on this?
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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Looks sweet, Hanz, but THAT FUCKING TIRE, BRO
 

Languid

L5: Dapper Member
Oct 9, 2009
240
256
See the tire would be just a wonderful bit of detailing if you broke the support so there was room for it to get on. BUT YOU HAVEN'T
 

Hanz

Ravin' Rabbid
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Jan 18, 2009
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So I luckily I am going to be able to test this map on gameday today (hopefully 12v12) and then I will be able to see if both teams are also able to reach stage 3 in a 12v12 game. If so, I will definately make stage 2 and the end of stage 1 harder, if not I will just do a few changes to keep it fun for games with only a few players to games with a lot of players.

And I will also break the support at the little building in stage 1 (the tire thing) ;_;
 
Sep 1, 2009
573
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I kinda though during our last impo that instead of blocking the 3rd stage with a random fence it would be really cool if it was like a small landslide that blocked it off.
 

Hanz

Ravin' Rabbid
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Jan 18, 2009
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Well we played 3 rounds. Red was able to once hold it at stage 1, once at stage 2 and once at stage 3 so I guess that's good. The only bad CP imo is CP2 in stage 1, it's too open and too easy for BLU to access. If you have any other feedback, please tell!
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
i still feel that cp2 in stage 2 is too difficult to defend because red must be right on top of it before they can do anything to blue players already on it.
 

Hanz

Ravin' Rabbid
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Jan 18, 2009
844
479
Considering stage 1-1 nearly done (80-90%), have new idea for stage 1-2 (layout wise) to make it play better and will hopefully have stage 2 and stage 3 done soon. :O

cp_hanzmap_a120010.jpg

cp_hanzmap_a120011.jpg

cp_hanzmap_a120012.jpg
 

LeSwordfish

semi-trained quasi-professional
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Aug 8, 2010
4,102
6,597
I think those industrial windows dont fit with the metal walls. I dont like the brick, I prefer a contrast between uilding colour and nature colour- even in dustbowl, its lrgely concrete/dark wood.

The crucifix is odd, and possibly ill-advised, but eh, whatever.

I think the brick building could do with something on the roof. One of those vent props like on badwater B, maybe.

Dat Tyre :(

Otherwise, lookin' good.
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
I think those industrial windows dont fit with the metal walls. I dont like the brick, I prefer a contrast between uilding colour and nature colour- even in dustbowl, its lrgely concrete/dark wood.

The crucifix is odd, and possibly ill-advised, but eh, whatever.

I think the brick building could do with something on the roof. One of those vent props like on badwater B, maybe.

Dat Tyre :(

Otherwise, lookin' good.

THESE POINTS ARE SO IMPORTANT I WILL POST THEM TWICE.
 

Hanz

Ravin' Rabbid
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Jan 18, 2009
844
479
cp_hanzmap_a120013.jpg

cp_hanzmap_a120014.jpg
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Also, looks like the mapname is going to be CP Mojave Desert (or cp_mojave), it might seem like a bit of weird name so that's why I'm not sure about it, feel free to give your opinion. :O