- Halloween has finished, and winter has fallen upon the train terminal.
- The pit has flooded and frozen over! ...I think some pickups fell in there too?
- Turntable now goes up past the top level briefly after the 3rd train.
- After returning to the 1st level, the turntable briefly goes underwater.
- Added custom cap point icon
- Fixed unclipped windows on the central area
B2
- Adds snow to rooftops & icicles to doorways
- Lots of props are now covered with snow from KrazyZark's snow covered props pack
- Removed some small leftover halloween assets
I'm not really happy with the snow roofs here so I'll likely end up making custom blend textures for the autumnal roof materials used and do it the proper way eventually.
Sorry for the slow response - Do you have any logs? I can't reproduce this locally myself.Hey there! The most recent version of this map seems to crash my game, as well as the server I run it on. If you need any more details give me a shout!
Unfortunately, I'm a little unsure of how to get a crash log from my TF2 client after it goes down, and I don't host the servers so I don't have access to that either (just have permission to upload/remove maps). But I have a feeling it may have something to do with what you have/don't have packed into the map.Sorry for the slow response - Do you have any logs? I can't reproduce this locally myself.
Unfortunately, I'm a little unsure of how to get a crash log from my TF2 client after it goes down, and I don't host the servers so I don't have access to that either (just have permission to upload/remove maps). But I have a feeling it may have something to do with what you have/don't have packed into the map.
As you can see from the below screenshot, the most recent update is MUCH smaller in terms of filesize in comparison to b1. If you need any other info and can point me towards how to get it, gimme a shout! Sorry, I'm a little new to this. (Also sorry, I didn't realize the difference in filesize until RIGHT as I noticed your response. Wish I noticed it sooner!)
Right then. Sorry for wasting your time in mentioning that.The filesize difference will be that for whatever reason I simply didn't repack b1 to compress it (likely just forgot), I've tried downloading the tf2maps copy and replacing it with my local one already and it works fine for me unusually.
Have you tried verifying the TF2 cache, redownloading the map, and running the map without any custom content present?
Sorry about this, I've gone ahead and added you in.Yo, can I get credited for my work on the sticky bomb logic used on the point in this? I worked with abp to build it just for the halloween version of the map, but it was between when Valve already bought it and it was added to the game so I was never credited and didn't get a cut. The logic seems to have been reused here, so I'd like to be credited for making that bit!
Also, I also cannot open version b2c without the game crashing, just like Gravidea. B1 opens fine.
muppet violence: !map koth_megasnow
Completed SourceTV demo "auto-20220226-2013-cp_coldfront.dem", recording time 566.4
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[B2]B2D[/b]
- Fix navmesh issue causing crashes
- Fix for texture error on RED yard
B3
- Recovered roofs in snow
- Uses Diva Dan's ice models instead of brushwork
- Replaced oak trees with more fitting pine trees
- It's now snowing
- Fixed some leftover halloween content
- Fixed a brushwork error present on the latest version of Megalo
- Reverted the change making the turntable go up a bit higher and also underwater
B4
- Sky changed from Yuki to Vickery as it better fits with the fog/lighting
- Fog & lighting adjusted to lean into sky also
- Improved the detail of OOB sections; more detailed roofs, snow on more objects, made some snow blends that were missing to have more snowy floors with correct materials
- Snow should no longer clip into buildings. It's a bit too light so it might want expanding more.
- Fixed phantom lights still being on from night time
B4B
- Fixed instances not having any tools textures (clips, hints etc.)
I noticed you are using some of my old crappy blendtextures i have provided a pack of improved materials you have already used., These contain correct surface props for the textures and do not have the scaling problem of the previous versions you were using.