- May 31, 2016
- 1
- 0
Hey all! The facepunch thread told me to post this idea here, and this is my first ever post on tf2m so I apologize if I break a rule.
So I have a pretty stupid idea for a new gamemode and map specifically for the Mayann update. So stupid in fact that I'm not even sure it would qualify as a new gamemode. Let's get right down to it.
Essentially, the gamemode is one-sided ctf but played in a similar fashion to payload, the catch is that Blu team has to fight both ways. The idea comes from this (click me)opening scene in Raiders of the Lost Ark. It's not shown in that clip, but Jones has to avoid death on the way in, AND on the way out.
So, in a bit more detail:
* Blu starts at one end of a cave, tunnel, canyon, etc.
* Red is inside, defending the cave, tunnel, or canyon.
* Blu has to fight past red, grab the idol, and bring it back to the beginning.
* Checkpoints for Blu might not be a bad idea
Blu has to fight both to the idol, and back to spawn with it. If a blu player carrying the idol is killed, the idol is dropped, however the timer on the idol is either very long or there is no timer. If Blu manages to grab the idol from it's pedestal, they get a generous time bonus, and it's considered the beginning of the second half of the game, and it becomes a long fight to bring it back.
Blu wins by successfully taking the idol back into their spawn, or out of the entrance of the cave, tunnel, etc.
Red wins by keeping blu from taking it back to the start.
Traps would fit the theme, but it shouldn't be like a deathrun map. Static (floor spikes) and event-triggered (darts, boulder, etc) would be more desirable than player triggered traps here.
Here are some masterful mspaint pics to hopefully better demonstrate my idea:
Front View:
Side View :
Top-down View:
Album: http://imgur.com/a/trHbx
In the side and top-down view, Blu has to fight from the left side of the map, to the idol on the right, then carry it back to the left side and out.
I realize these pics are terrible, but it's the best I could do to visually describe my map idea.
I'm not sure if I've even done a good enough job explaining my idea, so I wouldn't be surprised if nobody here knew wtf I'm on about.
If anyone is willing to attempt to make this happen, or needs clarification, please add me on steam and I'll do everything I can to help! I'd also love some feedback, and I welcome criticism on just how bad this idea is.
Thanks!
So I have a pretty stupid idea for a new gamemode and map specifically for the Mayann update. So stupid in fact that I'm not even sure it would qualify as a new gamemode. Let's get right down to it.
Essentially, the gamemode is one-sided ctf but played in a similar fashion to payload, the catch is that Blu team has to fight both ways. The idea comes from this (click me)opening scene in Raiders of the Lost Ark. It's not shown in that clip, but Jones has to avoid death on the way in, AND on the way out.
So, in a bit more detail:
* Blu starts at one end of a cave, tunnel, canyon, etc.
* Red is inside, defending the cave, tunnel, or canyon.
* Blu has to fight past red, grab the idol, and bring it back to the beginning.
* Checkpoints for Blu might not be a bad idea
Blu has to fight both to the idol, and back to spawn with it. If a blu player carrying the idol is killed, the idol is dropped, however the timer on the idol is either very long or there is no timer. If Blu manages to grab the idol from it's pedestal, they get a generous time bonus, and it's considered the beginning of the second half of the game, and it becomes a long fight to bring it back.
Blu wins by successfully taking the idol back into their spawn, or out of the entrance of the cave, tunnel, etc.
Red wins by keeping blu from taking it back to the start.
Traps would fit the theme, but it shouldn't be like a deathrun map. Static (floor spikes) and event-triggered (darts, boulder, etc) would be more desirable than player triggered traps here.
Here are some masterful mspaint pics to hopefully better demonstrate my idea:
Front View:
Side View :
Top-down View:
Album: http://imgur.com/a/trHbx
In the side and top-down view, Blu has to fight from the left side of the map, to the idol on the right, then carry it back to the left side and out.
I realize these pics are terrible, but it's the best I could do to visually describe my map idea.
I'm not sure if I've even done a good enough job explaining my idea, so I wouldn't be surprised if nobody here knew wtf I'm on about.
If anyone is willing to attempt to make this happen, or needs clarification, please add me on steam and I'll do everything I can to help! I'd also love some feedback, and I welcome criticism on just how bad this idea is.
Thanks!