Just asking, but are we going to get an idol model? because I wanted to try to incorporate this into my map...
cp_intrusion - Attack / Defence map for the CP Dynamic Contest.
@Yrr How come I had to point out this idea first.. I thought you hated it with a passionCap B triggers a large boulder to smash open a flank route and killing players who dont head the warnings on the point.
@Yrr How come I had to point out this idea first.. I thought you hated it with a passion
If ever there was such brilliance in the world... this must not be it.copied Trainsawlaser with the bolder
What the hell do you mean by that? It was an assumption, not my opinion.If ever there was such brilliance in the world... this must not be it.
I was proven right once more.You can keep your crummy bolder, I'm going for dart traps.... Besides, telling from your first few comments, it seems like you just copied Trainsawlaser with the bolder
I was proven right once more.
Very soon we'll see a few maps pop up that all have ancient traps, treasure chambers and pretty much the same objective, too.
I mean it's inevitable, really, considering the theme.
Here's what I am working on:
A Special Delivery map where you break into the treasure chamber to steal the Mayann Idol, escape through the ancient ruins filled with traps and escape via Boat or Plane or something else, haven't decided yet.
The basic layout should be finished by the weekend and ready for gameplay tests.
My initial thoughts when I read other users' comments and ideas.0-0
welp... looks like I might need to scrap my map now...
Could ya link me? Besides, hopefully I could try to link my map to yours by obligatory references....My initial thoughts when I read other users' comments and ideas.
But I'll just go through with it anyway.
Also I'm pretty sure we should move this conversation to the Mayann Project thread...
It's literally linked on the front page with amazing artwork, how can you miss that?Could ya link me? Besides, hopefully I could try to link my map to yours by obligatory references....
I have no f$&@ing idea...It's literally linked on the front page with amazing artwork, how can you miss that?
And it is superhard to know where the scaled model will actually be. Also it doesn't scale hitbox that is just weird Valve lazynessThat only works on dynamic props.
For the Mayan video, I swear I notice new plants/trees. When will we get access to these? They would really come in handy.
Oh okay good..hope it's released soon tho, really need those props.This is not the official mayann asset pack. That is yet to be released. This pack has completely nothing to do with the mayann project, its just a nice coincidence that the project was announced a bit after these were released.