Mannbase

CP Mannbase RC2b

skaz_

L3: Member
Oct 12, 2018
133
25
Added:
- High ground on flank
- More height varitation on mid
- More height varitation on second

Fixed:
- LOTS of brushes
- Forward spawn position
- Last has been pushed back

This update will hopefully allow teams to hold second easier. Currently trying to force a semi stalemate in order to test second.

Easier to kite ubers on last.

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skaz_

L3: Member
Oct 12, 2018
133
25
After a lot of testing I've decided to simply have the update improve the things that need testing, before adding new stuff. Which obv makes a lot of sense.

Most things changed are just helping the player traverse the map.'

Honestly I think I'll be leaving the map at the version for atleast a week, so I can let players figure out their own way of playing before moving forward.

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skaz_

L3: Member
Oct 12, 2018
133
25
Finally got some pugs going on this map and it helped me figure out the direction of the map. I'm feeling good. If you're feeling up helpful some feedback on the map would be excellent, I'm pretty set on the layout of the map now, more about refining (hopefully).

Changelog:

Last:

  • Completely reworked.
  • Added better lighting and details etc

Second:

  • Added a fence on the spire.
  • Lowered walls in the choke.
  • Added a wall that crosses choke, nerfs soldier bombs.
  • Made the OOB feel more like a cliff face.
  • Lowered platform in the corner.

Lobby:

  • Changed position of health packs to help demos wanting to rollout faster (hopefully counters them dying early on middle)
  • Added small health pack near the exit to spire
  • Lower lobby opened up
Middle:
  • Added third solar panel to stop hiding spot
  • Lowered walls to nerf soldier bombs

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skaz_

L3: Member
Oct 12, 2018
133
25
Gameplay:

Middle:

  • Removed platform indent on right side of middle, this adds more space.
  • No longer able to stand on solar panel.
  • Changed diagonal walls under the point to glass to improve visibility.
  • Added new textures to new entrance to middle.
Second
  • Wall at choke flipped.
  • New platform and staircase to reach upper quake room (just outside of choke).
  • Small health and ammo is now a medium.
  • Remove crater.
Last
  • Added window to top right.
  • Made top right entrance smaller
  • Added wall to help defenders.
  • Added platforms outside of spawn to give defenders more high ground.
  • Moved ammo pack.
  • Added window to **cough** dick **cough**.
  • Removed one of the walls on point.
  • Added boxes on moon dirt to help climb.
Lobby
  • Added window to top left, intended to help defenders spam.
  • Rotated flank doorway to help defenders.
Quake Room
  • Added ramp to upper, ever class can now reach upper quake room.

I believe this is everything.

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skaz_

L3: Member
Oct 12, 2018
133
25
Middle
  • More ammo
  • Removed rock
Second
  • Entrance to flank
  • Added pack to floor
  • New shutter into second from quake room
  • Remove yellow barrel
Last
  • Point moved further from spawn
  • Closed sniper sight lines
  • Changed "dick"
  • Removed platform on right side of last
Lobby
  • Added window to platform to help people leaving last

Other small clipping changes and detailing

I would like to thank rowrow for their input on the map, was incredibly useful. Obv would like to thank the people pugging the map <3.

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skaz_

L3: Member
Oct 12, 2018
133
25
All railings are now much lower and have no collision boxes. This was done to increase mobility.

I’d like to thank b4nny for his review of the map and the countless people helping me develop this map on my stream and pug group



Middle

· Door now pipe
· 2 new platforms on both side.
· Added small health pack
· Increased size of shack
· Added yellow barrels
· Removed solar panel
· Added new

Quake room

· Changed glass to solid blue texture
· Remove one-way door
· Small entrance on the balcony blocked off


Choke

· New entrance to middle
· New barrels at wall outside of choke

Second

· Wall in corner changed to railing
· Wall outside choke now blocks sight lines due to new entrance to middle
· Added stairway to upper
· Spire is now round
· Forward spawn changed locations
· Added balcony for detailing purposes


Catwalk

· New detailing

Lobby

· All railings now much lower


Last

· Removed shutter
· Moved one of the spawn doors back and rotated
· Cleaned geometry

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