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CP Mannbase B14a

The mercs go to space

  1. sskaz

    aa sskaz

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    CP - The mercs go to space

    Ok guys i think i'm starting to understand this whole mapping thing (but probably not)

    have a look gimme some feedback, idm.
     
  2. sskaz

    aa sskaz

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    Positive Ratings:
    9
  3. sskaz

    aa sskaz

    Messages:
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    Positive Ratings:
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  4. sskaz

    aa sskaz

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    Positive Ratings:
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  5. sskaz

    aa sskaz

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    Added:
    - High ground on flank
    - More height varitation on mid
    - More height varitation on second

    Fixed:
    - LOTS of brushes
    - Forward spawn position
    - Last has been pushed back

    This update will hopefully allow teams to hold second easier. Currently trying to force a semi stalemate in order to test second.

    Easier to kite ubers on last.

    Read the rest of this update entry...
     
  6. sskaz

    aa sskaz

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  7. sskaz

    aa sskaz

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  8. sskaz

    aa sskaz

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    After a lot of testing I've decided to simply have the update improve the things that need testing, before adding new stuff. Which obv makes a lot of sense.

    Most things changed are just helping the player traverse the map.'

    Honestly I think I'll be leaving the map at the version for atleast a week, so I can let players figure out their own way of playing before moving forward.

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  9. sskaz

    aa sskaz

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    Alright after a long hiatus I'm back updating this map after some encouragement from my mates.

    The changes:
    • Lobby and second fun-ified
    • Different lighting
    • Detailing
    • and some other stuff idfk fuck mapping is tough shit dude

    Read the rest of this update entry...
     
  10. sskaz

    aa sskaz

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  11. sskaz

    aa sskaz

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  12. sskaz

    aa sskaz

    Messages:
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    Positive Ratings:
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  13. sskaz

    aa sskaz

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  14. sskaz

    aa sskaz

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    Positive Ratings:
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    Finally got some pugs going on this map and it helped me figure out the direction of the map. I'm feeling good. If you're feeling up helpful some feedback on the map would be excellent, I'm pretty set on the layout of the map now, more about refining (hopefully).

    Changelog:

    Last:

    • Completely reworked.
    • Added better lighting and details etc

    Second:

    • Added a fence on the spire.
    • Lowered walls in the choke.
    • Added a wall that crosses choke, nerfs soldier bombs.
    • Made the OOB feel more like a cliff face.
    • Lowered platform in the corner.

    Lobby:

    • Changed position of health packs to help demos wanting to rollout faster (hopefully counters them dying early on middle)
    • Added small health pack near the exit to spire
    • Lower lobby opened up
    Middle:
    • Added third solar panel to stop hiding spot
    • Lowered walls to nerf soldier bombs

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  15. sskaz

    aa sskaz

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    9
  16. sskaz

    aa sskaz

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    Gameplay:

    Middle:

    • Removed platform indent on right side of middle, this adds more space.
    • No longer able to stand on solar panel.
    • Changed diagonal walls under the point to glass to improve visibility.
    • Added new textures to new entrance to middle.
    Second
    • Wall at choke flipped.
    • New platform and staircase to reach upper quake room (just outside of choke).
    • Small health and ammo is now a medium.
    • Remove crater.
    Last
    • Added window to top right.
    • Made top right entrance smaller
    • Added wall to help defenders.
    • Added platforms outside of spawn to give defenders more high ground.
    • Moved ammo pack.
    • Added window to **cough** dick **cough**.
    • Removed one of the walls on point.
    • Added boxes on moon dirt to help climb.
    Lobby
    • Added window to top left, intended to help defenders spam.
    • Rotated flank doorway to help defenders.
    Quake Room
    • Added ramp to upper, ever class can now reach upper quake room.

    I believe this is everything.

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  17. sskaz

    aa sskaz

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    Positive Ratings:
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  18. sskaz

    aa sskaz

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    Middle
    • More ammo
    • Removed rock
    Second
    • Entrance to flank
    • Added pack to floor
    • New shutter into second from quake room
    • Remove yellow barrel
    Last
    • Point moved further from spawn
    • Closed sniper sight lines
    • Changed "dick"
    • Removed platform on right side of last
    Lobby
    • Added window to platform to help people leaving last

    Other small clipping changes and detailing

    I would like to thank rowrow for their input on the map, was incredibly useful. Obv would like to thank the people pugging the map <3.

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  19. sskaz

    aa sskaz

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    Positive Ratings:
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    All railings are now much lower and have no collision boxes. This was done to increase mobility.

    I’d like to thank b4nny for his review of the map and the countless people helping me develop this map on my stream and pug group



    Middle

    · Door now pipe
    · 2 new platforms on both side.
    · Added small health pack
    · Increased size of shack
    · Added yellow barrels
    · Removed solar panel
    · Added new

    Quake room

    · Changed glass to solid blue texture
    · Remove one-way door
    · Small entrance on the balcony blocked off


    Choke

    · New entrance to middle
    · New barrels at wall outside of choke

    Second

    · Wall in corner changed to railing
    · Wall outside choke now blocks sight lines due to new entrance to middle
    · Added stairway to upper
    · Spire is now round
    · Forward spawn changed locations
    · Added balcony for detailing purposes


    Catwalk

    · New detailing

    Lobby

    · All railings now much lower


    Last

    · Removed shutter
    · Moved one of the spawn doors back and rotated
    · Cleaned geometry

    Read the rest of this update entry...
     
  20. sskaz

    aa sskaz

    Messages:
    84
    Positive Ratings:
    9