Mannbase

Mannbase RC2b

OOOOHHHH BOY
Reworked second and choke(ish)

Middle:
  • Clipping fixes
Second
  • Its completely different
Last
  • Clipping improvement
  • Adjusted spawns
Window Room
  • New height variations/details

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B4
Refinements and detailing
Most of this update is fixing issues that people had with b3a and adding in some extra stuff. I am Looking for feedback on the transition area from choke to second.


Detailing

· Added a dome to the map, may be disorientating/unpleasant but would like feedback on the theme.

· Changed sun

· Lighting improvements

Spawns

· Last spawns moved more to the right to help rolling out right side

· Middle forward spawns moved backwards to stop accidental opening of the door.

·

Middle

· Capture zone extends below the point

· Mini health pack on perch’s

· Shack and barrels have been moved to decrease the power of sightlines from the new room on middle.

Second

· Given attackers into second from quake room high ground

Last

· Flank side improved for holding

· Improved detailing

· Added catwalk on the wall above under

· Added window to lower

· Added high ground behind the point

· Increased height of wall flank side

· Added a platform on combo side

Middle Flank

· Added an open window that players can use to enter the new room. (Intended to help players to stop flanks)

· New raised platform for detailing/gameplay detailing.

Choke

· New raised platform intended to help pushes through choke, whether pushing into second or middle.

Quake Room

· Decreased the amount of doors into second to 2

· Made traversing the room easier

· Doors are larger to stop meds getting forced

·

Catwalk

· Added Jump pad modelled, animated, and textured by /dev/zero

· Moved health pack

Window Room

· Added second floor for detailing purposes, makes the room slightly (very slightly) more choke-ish
Fixed blu spawns
Basically no changes
Keen to pug this version
Tried to make soldier more fun on last

Middle
  • New flank
Second
  • Re-textures
Window Room
  • Curved the window to feel less open
Last
  • Changed right side (defenders pov)
Not many changes

  • Improved last
  • Added ramp to perch on mid
Issue with spawn room sizes that allowed you to die switching class in spawn.
Welcome to beta! These changelogs are really low effort but the map has gone through many more changes. Also the map has been massively optimized.

Middle:
  • Improved clipping on solar panels
Second
  • Alot
  • Staircases to spire chaged
  • Detailing
  • Much easier to sack in second (hopefully)
  • Catwalk closed off
  • Main raised to help attackers into second out of last
Last
  • Point centralised
  • More detailing
imagine releasing a version of your map with a game breaking problem

IMAGINE
All railings are now much lower and have no collision boxes. This was done to increase mobility.

I’d like to thank b4nny for his review of the map and the countless people helping me develop this map on my stream and pug group



Middle

· Door now pipe
· 2 new platforms on both side.
· Added small health pack
· Increased size of shack
· Added yellow barrels
· Removed solar panel
· Added new

Quake room

· Changed glass to solid blue texture
· Remove one-way door
· Small entrance on the balcony blocked off


Choke

· New entrance to middle
· New barrels at wall outside of choke

Second

· Wall in corner changed to railing
· Wall outside choke now blocks sight lines due to new entrance to middle
· Added stairway to upper
· Spire is now round
· Forward spawn changed locations
· Added balcony for detailing purposes


Catwalk

· New detailing

Lobby

· All railings now much lower


Last

· Removed shutter
· Moved one of the spawn doors back and rotated
· Cleaned geometry
THE ASTEROIDS NOW ORBIT

Middle

  • More ammo
  • Removed rock
Second
  • Entrance to flank
  • Added pack to floor
  • New shutter into second from quake room
  • Remove yellow barrel
Last
  • Point moved further from spawn
  • Closed sniper sight lines
  • Changed "dick"
  • Removed platform on right side of last
Lobby
  • Added window to platform to help people leaving last

Other small clipping changes and detailing

I would like to thank rowrow for their input on the map, was incredibly useful. Obv would like to thank the people pugging the map <3.