B4
Refinements and detailing
Most of this update is fixing issues that people had with b3a and adding in some extra stuff. I am Looking for feedback on the transition area from choke to second.
Detailing
· Added a dome to the map, may be disorientating/unpleasant but would like feedback on the theme.
· Changed sun
· Lighting improvements
Spawns
· Last spawns moved more to the right to help rolling out right side
· Middle forward spawns moved backwards to stop accidental opening of the door.
·
Middle
· Capture zone extends below the point
· Mini health pack on perch’s
· Shack and barrels have been moved to decrease the power of sightlines from the new room on middle.
Second
· Given attackers into second from quake room high ground
Last
· Flank side improved for holding
· Improved detailing
· Added catwalk on the wall above under
· Added window to lower
· Added high ground behind the point
· Increased height of wall flank side
· Added a platform on combo side
Middle Flank
· Added an open window that players can use to enter the new room. (Intended to help players to stop flanks)
· New raised platform for detailing/gameplay detailing.
Choke
· New raised platform intended to help pushes through choke, whether pushing into second or middle.
Quake Room
· Decreased the amount of doors into second to 2
· Made traversing the room easier
· Doors are larger to stop meds getting forced
·
Catwalk
· Added Jump pad modelled, animated, and textured by /dev/zero
· Moved health pack
Window Room
· Added second floor for detailing purposes, makes the room slightly (very slightly) more choke-ish
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