Making 3CP Maps

Discussion in 'Mapping Questions & Discussion' started by Aeix, Apr 29, 2016.

  1. Aeix

    Aeix L3: Member

    Messages:
    148
    Positive Ratings:
    42
    Im mainly interested if anyone has any particular methods for creating 3cp A/D Gravelpit style maps? Having tried a couple of times, starting from the first two points and expanding from there, I have come to the conclusion that the best way is probably to start with either blue spawn or red spawn/3rd point and expand from there instead.
    So far, these are all the areas I am aware I need:
    -Two control points
    -A set of connecting rooms between the two
    -A third control point
    -Connecting routes between 1st/2nd and 3rd
    -A forward spawn for blue
    Just interested to hear your thoughts...
     
  2. Yrr

    aa Yrr An Actual Deer

    Messages:
    989
    Positive Ratings:
    1,888
    Something I would recommend heavily is making A and B easy to rotate between for Red, so that they stand a chance of defending both.

    (also afaik gpit maps dont give blu a forward spawn)

    also you should make it a steelpit
     
    Last edited: Apr 29, 2016