I can't wait for the gameday feedback.
A1
pub: this map isn't balanced for all the classes, needs to be more engi friendly.
A2
comp: This map is prone to turtling!!
A3
pub: What happened to this thing?! It improved play for defence. Your map is worse.
A4
comp: too many routes for 6 people to defend. Needs only 2 routes
A3
pub: This map is prone to turtling!!
A4
comp: Needs less health drops.
a5
pub: Classes are still not balanced, wtf are you doing in this time?! Plus there are no item drops for players.
I mean fair enough, this is designing for competitive play so we generally know what takes priority. But the
majority of feedback we get will come from 16vs16 public play, and popular vote will show us considerably more public opinion which affects the vote far more than competitive opinions due to mere numbers.
Determining what goes in and comes out is going to be like being the dweeb in prison: Getting raped by a cell mate, appealing to be moved only to get moved to another cell where
that inmate rapes you instead.
On a side note, I'm getting close to releasing b1 of my contest 2 map. Only ~1 year late :facepalm:
Ha ha.. same.