- Sep 5, 2009
- 912
- 684
My contest entry for the 7th Major Contest "Dynamic" Payload.
Just making the thread right now to reserve my name and share my idea. I don't really have anything worth showing at the moment past a few detailing idea's, I seem to be stuck on my blocking. It's slow going but I'll get there!
Also as a fun note this is my 500th post. Also I hit 1337 hours in the source SDK
Dynamic Element
My idea's to have a normal ol' pl_ map with turntables and such, but at some points the cart will reach a fork in the tracks where it'll decide which direction to go. For example, for the first few tracks it'll be a straight path, but suddenly the tracks splits off into a tunnel and a cliff. The cart, when it reaches this fork, will randomly decide which way to go. At the end of the tunnel and the cliff the cart tracks will reunite into a capture point. One path won't stray too far from the other path and I think balancing shouldn't be to hard in terms of travel time. It's all a matter of using relatively the same amount of pieces.
Just making the thread right now to reserve my name and share my idea. I don't really have anything worth showing at the moment past a few detailing idea's, I seem to be stuck on my blocking. It's slow going but I'll get there!
Also as a fun note this is my 500th post. Also I hit 1337 hours in the source SDK
Dynamic Element
My idea's to have a normal ol' pl_ map with turntables and such, but at some points the cart will reach a fork in the tracks where it'll decide which direction to go. For example, for the first few tracks it'll be a straight path, but suddenly the tracks splits off into a tunnel and a cliff. The cart, when it reaches this fork, will randomly decide which way to go. At the end of the tunnel and the cliff the cart tracks will reunite into a capture point. One path won't stray too far from the other path and I think balancing shouldn't be to hard in terms of travel time. It's all a matter of using relatively the same amount of pieces.