- Dec 7, 2016
- 21
- 1
Simple question: Is there a way to locate degenerate faces?
I have been trying to compile the newest version of my map, but I loaded up the map only to find that it is stuck in fullbright. I have been getting an error in my compile log that says "2 degenerate faces". Unlike with leaks, there is nothing in the log to tell me the location of the problem.
So far, I have tried deleting all of my new brushes and compiling without them, section by section. Unfortunately, it has been some time since I last tested the map, so I must have missed something, and I don't know where it could be.
I have been trying to compile the newest version of my map, but I loaded up the map only to find that it is stuck in fullbright. I have been getting an error in my compile log that says "2 degenerate faces". Unlike with leaks, there is nothing in the log to tell me the location of the problem.
So far, I have tried deleting all of my new brushes and compiling without them, section by section. Unfortunately, it has been some time since I last tested the map, so I must have missed something, and I don't know where it could be.