brushes

  1. The_Gl!tch.exe

    Propper/ Maximum of Brushes

    Hello there, Hammer lets me compile my map, but doesn't apply the changes I've made, keeping it in its previous state. According to the compile log checker I have more brushes on my map than the limit. However, according to the compile log I'm still under the limit of 8192 brushes (99,3%). Does...
  2. DrSwagnuggets

    Can't Run Decompiled Stock Maps in Hammer

    Hello, I'm new to Hammer and I'm trying to get into map making, but I need some help solving a problem of mine. I've tried running decompiled versions of Hoodoo and 2Fort in the Hammer Editor for test editing, but I'm running into major issues I don't understand. For 2Fort, Hammer's Alt-P...
  3. The Tiny Desk Engineer

    Brushes in decompiled maps seem to extend much further than necessary

    I'm looking at a decompiled version of d3_citadel_01 from hl2 to make a citadel-themed map for tf2, but it's really hard to figure out how big certain features are supposed to be, since the brushes in just the first interior corridor in the original map seem to be way too big. They extend...
  4. Mystic Monkey

    Brush into .obj file?

    So I'm experimenting with this map that requires a huge cylindrical room. Like, 32-walls huge... all those walls I'll have to allign correctly, can't be good for the map's brush-limit which I'm already concern I'm pushing and I really can't be bothered assembling piece-by-piece. (The map I'm...
  5. Zeus

    Paint Brush Pack 3

    Alpha's I've personally been using inside of Substance and Gimp for doing textures. Most of these come from the offical Team Fortress 2 game textures, mostly ones named "patch00x". I may find other suitable watercolor type brushes that I will include in this pack in the future Some Brushes in...
  6. Piesofthesky

    Locating degenerate faces?

    Simple question: Is there a way to locate degenerate faces? I have been trying to compile the newest version of my map, but I loaded up the map only to find that it is stuck in fullbright. I have been getting an error in my compile log that says "2 degenerate faces". Unlike with leaks, there is...
  7. I Darkstar X

    What can bots walk on?

    Hear me out, hear me out. I have no friends (or enemies) to test (to suffer in) my terrible (-ly confusing) maps, so I use bots, and strive to make my maps as bot-friendly as possible. However, I've encountered a wee bit of a snag. I like moving parts in my maps. I like having whole walkways...
  8. Sarcastic_Fantastic

    How important is keeping brushes from overlapping?

    This is a very generic question but basically: I feel like I'm spending waaaaaay too long tinkering with complex or very small brushes making them all align exactly to each other when I could actually be detailing more of the wider map. It often pops into my head (usually after having messed...
  9. Sarcastic_Fantastic

    Many brushes off-grid by a fraction of a hammer unit, how?

    Hi there, I'm very new to mapping and currently working on my first proper map (for arena). It's been slow but steady progress with a couple hurdles but going well. Encountered an issue today though that isn't very major but very irritating, it seems a lot of my world brushes haven't perfectly...
  10. The Hatted Man

    Reappearing and dissapearing brushes in hammer.

    So after I finished the geometry of both blu team and red team's spawn.They both started having moments where if I get close to them, they disappear while I'm further away they reappear. Any fix? Attached is my vmf file. UPDATE: Just restarted Hammer.The problems fixed now
  11. Gabriel378

    Displacement error

    Hi everyone , i am a new user, probably this is not the right place to write, so excuse me ... I'm making a pretty cool map, but when i compile it, this is the log...
  12. Mathyaz

    Empty Hallways (koth_wharfcrane)

    One of the things I got for feedback from the gameday on 3/20 was that the map felt really, really large. I considered that something I knew already since I had only built the layout. I hadn't got much criticism other than that and that the map felt empty. So, the majority of the stuff I've been...
  13. A Gentleman's Mustache

    Optimization Question: Brushes vs. Displacements

    In terms of rendering and performance, is it "cheaper" to make the floor of a map out of brushes that can seal the map on their own, or out of displacements which require nodraw brushes underneath them to seal the map? Does the increased file size from using the second method matter much?