CP Junction but Medieval

tyler

aa
Sep 11, 2013
5,102
4,621
IMO if you're actually going to think about redoing it as a dungeon (don't, finish Crusoe instead please) I'd keep it the same size but opening the points up would probably still be wise to some degree.
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
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this got RTV'd on the server but i dont know whether thats because its not fun on its own merits or because tf2memes dot net. I'll try anothr couple of tf2maps tests but actually this might be something better tested with help from 24/7 medieval server folks or something

Some people just have an aversion to fun. I enjoyed it, personally.

Also I noticed that some people didn't realise that it was a test, and were complaining that we were "just playing Junction". So, eh.
 
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SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
I don't usually bump, but could you reupload this? I think I'd be perfect for the upcoming April Fools event.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
I'd completely forgotten about this. I don't think I ever got to play it.
 

Scampi

L4: Comfortable Member
Feb 8, 2017
186
151
What's the status on this, forgotten? If so, I'd love to transform junction into a Quake1-style dungeon.
 

Cincomma

bonk sploosh
aa
Aug 2, 2017
430
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Hey, Swordfish, you if you happen to make an artpass, you should make it open air. It would be so different from the tight, claustrophobic feel of junction
 

G.bo

L4: Comfortable Member
Sep 24, 2017
175
193
Man, medieval mode doesn't get enough credit. I mean, yeah, Degroot is like the only in game map, and there's like no servers anywhere in the world dedicated to medieval custom maps, but I feel like if we had another sort of "Ye Olde Workshop" content contest, we might see more servers popularizing it.
 

Scampi

L4: Comfortable Member
Feb 8, 2017
186
151
Yesterday I detailed B in the medieval theme just to see what it could look like:
 

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G.bo

L4: Comfortable Member
Sep 24, 2017
175
193

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
Yesterday I detailed B in the medieval theme just to see what it could look like:
Mind if I collab with you? I started working on a medieval edit on Junction a few months ago, but it didn't get very far.

I was planning on making A and C outdoors, for one. Also, since I was hoping to have it done for halloween, I planned to add a bottomless deathpit on A.
 

Scampi

L4: Comfortable Member
Feb 8, 2017
186
151
Mind if I collab with you? I started working on a medieval edit on Junction a few months ago, but it didn't get very far.

I was planning on making A and C outdoors, for one. Also, since I was hoping to have it done for halloween, I planned to add a bottomless deathpit on A.

This sounds like a good idea to me! I was originally going to make the whole map set underground (if I was even going to continue), as I love subterranean themes, but having outdoor areas would probably help towards making the map feel less claustrophobic. If you do A and C, I could do spawns and some connectors. I guess we'll just see how this plays out in turns of who details what.
 

Scampi

L4: Comfortable Member
Feb 8, 2017
186
151
I feel like you took inspiration from different catacombs from the dark souls games

Have a look at the big HP kit near point C on cp_chateau_event for your answer!
 

Scampi

L4: Comfortable Member
Feb 8, 2017
186
151
upload_2018-9-18_1-54-25.png

upload_2018-9-18_1-54-52.png

upload_2018-9-18_1-55-16.png

upload_2018-9-18_1-55-33.png

Those tiny things below the saw blade are my attempts at a chest. I just can't resize the liquor locker chest models! If I change it to literally any other prop it scales properly, it only fails on the one prop I need to work right now. Need help!
 
P

Prosciutto

upload_2018-9-18_1-54-25.png

upload_2018-9-18_1-54-52.png

upload_2018-9-18_1-55-16.png

upload_2018-9-18_1-55-33.png

Those tiny things below the saw blade are my attempts at a chest. I just can't resize the liquor locker chest models! If I change it to literally any other prop it scales properly, it only fails on the one prop I need to work right now. Need help!
It’s nice but there are too many water drips
 

Scampi

L4: Comfortable Member
Feb 8, 2017
186
151
I could make a bigger prop version of the Liquor Locker if you need one!

That would be excellent! Making it exactly 3 times bigger would be perfect. If it's possible to remove the bit of map sticking out, give it collisions, and/or make it suitable for static prop use, go for it, otherwise don't worry.

It’s nice but there are too many water drips

My thoughts were similar. I was hoping there was another dripping water effect besides env_rain_gutterdrip that dripped slower, but I can't seem to find any.
 

Cincomma

bonk sploosh
aa
Aug 2, 2017
430
404
Junction was killed by Valve and Merasmus used a revival spell on it... Now it's quite a few hundred years old and smells like brimstone... God I love castles