Splinter

KotH Splinter b2

Idolon

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Feb 7, 2008
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Idolon submitted a new resource:

idostack - Four-for-one deal! Act now!

Splinter is a KotH inspired by territorial control. One of four different interconnected points is selected at random each round. While there is no "campaign" element to the map like Hydro, Splinter is driven by the same "more map per map" mentality.

This is an entry to the Stack the Deck contest and fulfills gameplay cards 1, 2, 3, 6 (ish), 7, 11, and 15. Splinter fulfills detailing cards 4 and 5, and maybe 7 depending on how you feel about waterfalls.

The indoor stage was designed and co-detailed by @zythe_.
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Idolon

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Feb 7, 2008
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6,125
Idolon updated idostack with a new update entry:

a2

OVERALL:
-Changed gamemode to KotH
-Adjusted health and ammo placement throughout
-Removed setup gates
-Detailing

BUNKER:
-Reworked flank routes for both teams to make more sense in a KotH context, allowing quicker rotates and less immediate access to the enemy's route
-Added third route for both teams
-Added spawnrooms

SAWMILL:
-Added waterwheel
-Removed part of the deathpit
-Added spawnrooms

MINEHEAD:
-Added wall to rooftop over point to prevent quick access to a high ground immediately...

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Idolon

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Feb 7, 2008
2,118
6,125
Idolon updated idostack with a new update entry:

a3

OVERALL:
-Set starting spawn wave time for both teams to 6 seconds
-Set defending team's spawn wave time to 8 seconds
-Set attacking team's spawn wave time to 4 seconds
-Changed round timer from 60s to 90s

SAWMILL:
-Added small ammo to water route
-Added medium health to cliff route
-Deleted full ammo on red side (leftovers from arena version)

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Idolon

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Feb 7, 2008
2,118
6,125
Idolon updated idostack with a new update entry:

b1

OVERALL:
-Artpass

SAWMILL:
-Moved point to the side of saw, shortened saw travel distance
-Added additional door to blue spawn
-Expanded area under unused red spawn

MINEHEAD:
-Added additional door to unused spawn building to reduce cover for red players holding forward
-Added additional flank for blue team to completely avoid unused spawn building forward hold

FLUME:
-Added additional door to red spawn for more obvious access to low flank

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Idolon

they/them
aa
Feb 7, 2008
2,118
6,125
Idolon updated Splinter with a new update entry:

b2

OVERALL:
-Changed round time from 1:30 tp 2:00
-Fixed holograms persisting between rounds
-Fixed cap models not changing colors on capture

BUNKER:
-Added missing health and ammo to red side connector
-Added connections between inside flank and middle route for both connectors for quicker rotations
-Raised spawn by 128 units to make spawncamping less viable
-Fixed the Flume blue spawn being accessible during Bunker round

SAWMILL:
-Added connections between inside flank and middle route for...

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