OVERALL:
-Changed gamemode to KotH
-Adjusted health and ammo placement throughout
-Removed setup gates
-Detailing
BUNKER:
-Reworked flank routes for both teams to make more sense in a KotH context, allowing quicker rotates and less immediate access to the enemy's route
-Added third route for both teams
-Added spawnrooms
SAWMILL:
-Added waterwheel
-Removed part of the deathpit
-Added spawnrooms
MINEHEAD:
-Added wall to rooftop over point to prevent quick access to a high ground immediately overlooking enemy's entrance, and to provide better visibility to the point below
-Removed deathpit and adjusted routes in area
-Added spawnrooms, clipped off roof
FLUME:
-Added ramps to allow for faster rotation between routes (when Flume acts as spawn for another point)
-Added third route for both teams
-Added spawnrooms