- Oct 16, 2018
- 10
- 0
I'm new to mapping and currently building my first map. I wanted the spawn area to take place outside but the setting isn't completely suitable to surround the area with skyscrapers like in Kong King for example. I really like the effect on Dustbowl where it looks like the map is way bigger than it actually is, and you can see all the way out to the horizon.
Reference image: https://i.imgur.com/1WEpDsW.jpg
In the image (second point, first stage, Dustbowl) the fences are the player boundry of the map, there's some more buildings and terrain behind that and then after that there's this very large plain out to the skybox only scatted with some roads and pylons. I was wondering how this was achieved?
I had a look on the decompiled Valve map but to me it just looks like the skybox is there and then nothing after. (Source: https://tf2maps.net/threads/valve-maps-decompiled.5952/)
Hammer image: https://i.imgur.com/FrH9JKk.png
(I don't know where all the props are, they don't seem to be in the map).
If anyone could shed some light that'd be great
.
Reference image: https://i.imgur.com/1WEpDsW.jpg
In the image (second point, first stage, Dustbowl) the fences are the player boundry of the map, there's some more buildings and terrain behind that and then after that there's this very large plain out to the skybox only scatted with some roads and pylons. I was wondering how this was achieved?
I had a look on the decompiled Valve map but to me it just looks like the skybox is there and then nothing after. (Source: https://tf2maps.net/threads/valve-maps-decompiled.5952/)
Hammer image: https://i.imgur.com/FrH9JKk.png
(I don't know where all the props are, they don't seem to be in the map).
If anyone could shed some light that'd be great