A Dustbowl gamemode swap to a new gamemode I dont think has been done here before, Attack defend arena! Each team has one control point and to win you can either cap the enemy control point or kill everyone from the other team. I figure that this wont play amazing but when I was making...
Haven't done any mapping in a while and figured I'd actually try to make a map that's in a playable state while not looking completely hideous. Any feedback is appreciated.
Personally I find the chaotic mess that is the Harvest control point to be really fun so I thought I would make a map with...
I https://steamcommunity.com/profiles/76561199117910477/
My main assistant; https://steamcommunity.com/profiles/76561199235689238
My not the main assistant: https://steamcommunity.com/profiles/76561199205537595
Ladies and gentlemen, welcome to Probowl!
Probowl is a "Pro" version of cp_dustbowl, created by @zythe_. The map has a multitude of changes to hopefully make it more viable for both Standard and Competitive play. Until recently, the map was available via the steam workshop!
MAJOR CHANGES:
- A...
Have you ever wanted to fight over a large industrial warehouse in a huge tropic that you know nothing about? No? Well how about we give you a raise?
Credits
Bajablink- gameplay and some detailing
Stack Man- detailing, optimization and clipping
DrHotti- detailing for a building
Void- sky_coastal_01
Mannifold is a multi-stage A/D map set inside a heavy industrial/refinery setting. The overall layout and map flow are inspired by Foundry, Dustbowl, and a few other non-Valve games.
Shoutout to Void for the lovely skybox!
Blizzard Bowl is a snowy take on the famous Dustbowl with all new routes and improvements!
Stage 3
Stage 2
Stage 1
In the images you will see various edits that aim to ease stalemates, give more purpose to more classes, and bring many quality of life changes, such as improved clipping...
upon discovering the existence of a mini black hole threatening to destroy not just the future, but the past as well, BLU team will attempt to push a payload cart across the Hammer worlds to destroy it! However RED has good reasons to think that the bomb will backfire and must stop BLU!
The...
'Dustbeach' is a project I've been working on for some 6 months now. The map is a ground-up reimagining of the classic Dustbowl map with a new British seaside aesthetic, courtesy of the Frontline and London packs.
The first stage is the town and lighthouse; BLU starts on the beach and must...
Building from stage 3 outward. Currently this is only stage 3.
Features:
Wider routes
Courtyards for combat along route (Stage 3 in particular)
Layout tweaks
New flank for attackers on point 6
New alternative routes between points 5 and 6
Defenders last spawn is farther back from the control...
Proposal
Dustbowl is sorely outdated so it is high time we did something to bring it into the modern TF era. I have thousands of hours in TF2 but next to none in Hammer, so there is no way I could personally do a project this big in any reasonable time frame.
The changes needed would be so...
A Multi-stage Attack/Defend map with a dustbowl theme.
Type Map Dustbowl Pro, do you and this is with a dust.
Custom Assets:
The Frontline! Pack
Special Thanks:
Original map made by Valve
A VIP version of cp_dustbowl for TF2 Classic! Escort the VIP towards the control points as BLU, or try your best to stop him as RED! All 3 stages work. Complete with a nav mesh to support bots, although they've been known to be quite buggy and fail sometimes.
literally over a year ago i decided to remake dustbowl out of frustration and today ive finished stage 1 haHA
its supposed to be somewhat blue sided and take a heavy red defense to defend 1st/second so dont complain about it
its a4 bcuz i said it is
The Guardian gamemode in CS:GO focuses on two players working together to defend a bombsite from waves of AI enemies. This conversion of Dustbowl aims to recreate some of that gameplay.
The default mission is balanced around 2 players.
ADMINISTRATIVE FILE:
Founded while Zepheniah was still alive, this facility now has radio and missile launching capabilities in the present day. The reasoning for territory being undisputed being Mann Co. owning all assets to the building, until their recent development on an Australium based...
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