- Nov 4, 2017
- 5
- 6
Step 1:
Create the image in an editing software such as Paint.NET or Gimp. The dimensions of the image should be powers of 2, common values and 512 x 512, however use 1024 x 1024 for a higher quality skybox.
Step 2:
Go here (http://nemesis.thewavelength.net/index.php?c=178) and download VTFEdit, once downloaded click File System and locate your file, double click on it and then click OK, then save it.
Step 3:
Delete the automatically generated VMT file created by VTFEdit and create an identically named file and open it with notepad, copy this into the file:
LightmappedGeneric
{
$basetexture "customtextures/yourtexturename"
}
Feel free to replace the customtextures folder name with anything you want, however I prefer to have them all contained within one folder.
Step 4:
Copy that VTF and VMT file to C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials\customtextures, the customtextures folder (or whatever you named it) won't exist so just create one. Unless you don't want to put the image in a folder just paste it here.
Step 5:
Launch up hammer and use your texture on some surface and compile!
Create the image in an editing software such as Paint.NET or Gimp. The dimensions of the image should be powers of 2, common values and 512 x 512, however use 1024 x 1024 for a higher quality skybox.
Step 2:
Go here (http://nemesis.thewavelength.net/index.php?c=178) and download VTFEdit, once downloaded click File System and locate your file, double click on it and then click OK, then save it.
Step 3:
Delete the automatically generated VMT file created by VTFEdit and create an identically named file and open it with notepad, copy this into the file:
LightmappedGeneric
{
$basetexture "customtextures/yourtexturename"
}
Feel free to replace the customtextures folder name with anything you want, however I prefer to have them all contained within one folder.
Step 4:
Copy that VTF and VMT file to C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials\customtextures, the customtextures folder (or whatever you named it) won't exist so just create one. Unless you don't want to put the image in a folder just paste it here.
Step 5:
Launch up hammer and use your texture on some surface and compile!
Last edited: