How Do I Make A New Game Mode?

VenomousViperKin

L1: Registered
Apr 22, 2023
30
1
I am a new mapper but in my opinion the best way to learn how to use Hammer is to learn its limits. I want to make a new game mode. I can't figure out how logic entities work, what entities to use, or how to reverse engineer game modes.
To be specific, I'm trying to make a game mode similar to kill confirmed. Players need to drop 'medals' when killed by enemies, and picking up that medal increases your team's score. The team with the highest score wins. How do I implement something like this? There are no tutorials online (that I found) on how to make new game modes.
 

Muddy

Muddy
aa
Sep 5, 2014
2,582
4,598
in my opinion the best way to learn how to use Hammer is to learn its limits.
I disagree - the best way to learn, when starting off, is to just make something simple and functional. King of the Hill is the most popular choice, but Attack/Defend, Capture the Flag and Arena are good choices too. The knowledge will come naturally as you do so.
 

VenomousViperKin

L1: Registered
Apr 22, 2023
30
1
I disagree - the best way to learn, when starting off, is to just make something simple and functional. King of the Hill is the most popular choice, but Attack/Defend, Capture the Flag and Arena are good choices too. The knowledge will come naturally as you do so.
I do already have an attack defend map in the works, and I have a koth map sketched out. But I’m never going to learn new things if I don’t expand my horizons.
 

Muddy

Muddy
aa
Sep 5, 2014
2,582
4,598
But you are expanding your horizons - you're doing a few different gamemodes, each with their own design philosphies and logic setups! My point is to avoid letting your ambitions outstrip your abilities. Get the basics down pat before you get into the crazier stuff.