How do I compile a map without reloading TF2?

Discussion in 'Mapping Questions & Discussion' started by Radiation | Assist Co., Feb 20, 2018.

  1. Radiation | Assist Co.

    Radiation | Assist Co. L1: Registered

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    Hi. I've just begun dabbling in mapmaking, so I'm learning the basic tools right now. My problem is that whenever I compile my new map version Windows tells me there can only be one instance of TF2. Is there any way to load new map compiles in an already-running TF2 window?
     
  2. WillWow_mc

    WillWow_mc L1: Registered

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    Well you can turn off running the game in the compile options and then just open the map in the game again
     
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  3. Yrr

    aa Yrr An Actual Deer

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    -hijack in compile options
     
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  4. massacre master

    massacre master L2: Junior Member

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    before pressing ok for compile, tick dont run the game after compiling, it is under the RAD section
     
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  5. R4Y

    R4Y L1: Registered

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    Well after u compile and that window appears close it then go to the game and reload the map
    Easy
     
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  6. massacre master

    massacre master L2: Junior Member

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    when it finishes compiling create server and it should be there. naming it something like zzz would make it at the bottom, easy to find
     
  7. massacre master

    massacre master L2: Junior Member

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    create server in tf2. do you know about bsp and vmf?
     
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  8. Crowbar

    aa Crowbar perfektoberfest

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    Calm, yrrzy has had the best answer! Just pass -hijack to the game exe and it will search for an already existing process and pass the arguments to that, so "hl2.exe -hijack +map blah" will load the map in the already launched hl2.exe instead of booting up a new one.
     
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  9. Lampenpam

    aa Lampenpam

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    sounds like you are using the simplified window for the compiler. Learn to use the advanced mode with these commands: http://www.nodraw.net/2010/12/lighting-compile-options/ They will notably increase the lighting quality of your compiles.
     
  10. Radiation | Assist Co.

    Radiation | Assist Co. L1: Registered

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    Okay, I got it to work now. Thanks to everyone who posted answers!