I've just got propper working but I suspect I have missed something, or I've not set something up correctly. In short when I compile my models get the model files just fine, but not the textures for them. Instead Propper 'converts' the .vmt files for all the individual textures by swapping the "LightMappedGeneric" for "vertexlitgeneric". It does not adjust the "$basetexture" paths at all. For example, if I were to make a example_prop using wood texture, a glass texture and a metal texture, I'd end up with the following item: example_prop.dx80.vtx example_prop.dx90.vtx example_prop.mdl example_prop.phy example_prop.sw.vtx example_prop.vvd wood_texture.vmt glass_texture.vmt metal_texture.vmt I've highlighted the textures in bold because they are not the texture files I expected to receive. Because of this I have a couple of questions, namely: Is this normal for propper? and How do I make it generate the normal example_prop.vmt & example_prop.vtf for a model?