I've just got propper working but I suspect I have missed something, or I've not set something up correctly.
In short when I compile my models get the model files just fine, but not the textures for them. Instead Propper 'converts' the .vmt files for all the individual textures by swapping the "LightMappedGeneric" for "vertexlitgeneric". It does not adjust the "$basetexture" paths at all.
For example, if I were to make a example_prop using wood texture, a glass texture and a metal texture, I'd end up with the following item:
In short when I compile my models get the model files just fine, but not the textures for them. Instead Propper 'converts' the .vmt files for all the individual textures by swapping the "LightMappedGeneric" for "vertexlitgeneric". It does not adjust the "$basetexture" paths at all.
For example, if I were to make a example_prop using wood texture, a glass texture and a metal texture, I'd end up with the following item:
- example_prop.dx80.vtx
- example_prop.dx90.vtx
- example_prop.mdl
- example_prop.phy
- example_prop.sw.vtx
- example_prop.vvd
- wood_texture.vmt
- glass_texture.vmt
- metal_texture.vmt
- Is this normal for propper? and
- How do I make it generate the normal example_prop.vmt & example_prop.vtf for a model?