Heist Gamemode How to

Discussion in 'Mapping Questions & Discussion' started by Bonkey Donk, Oct 16, 2018.

  1. Bonkey Donk

    Bonkey Donk L1: Registered

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    it's pretty simple - one sided ctf with a timer
    BLU - Attackers
    RED - Defenders
    heres the logic:
    Blu captures > They win
    Timer runs out > Red wins
    help me
     
  2. Bonkey Donk

    Bonkey Donk L1: Registered

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    oh also setup timers for red
     
  3. Prosciutto

    Prosciutto Guest

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    A gamemode that is similair to this is a/d ctf. Maybe look up a guide for that
     
  4. Bonkey Donk

    Bonkey Donk L1: Registered

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    it's the opposite
     
  5. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    It's like special delivery but with 1 flag. Have a flag for blu then a capture zone entity brush with an output to a blu win entity for when it's captured.
     
  6. Bonkey Donk

    Bonkey Donk L1: Registered

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    ok uhhhhhhh
     
  7. Jeff Magnum

    Jeff Magnum L1: Registered

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    From your description, it's exactly the same except that BLU doesn't start with the flag, they have to go get it and bring it back, right? You'd just have to move the flag and capture zones.
     
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  8. Yrr

    aa Yrr An Actual Deer

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    theres a map called invasion or smth that does this
     
  9. Bonkey Donk

    Bonkey Donk L1: Registered

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    WOOOOOOOP it workes ok uhh ye