Hadal

CP Hadal rc1

ExtraCheesyPie

L420: High Member
Jan 29, 2015
485
151
Is this de_season?
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Hoh boy, I already loved the gameplay of this map, but that artpass is hot!
 

ExtraCheesyPie

L420: High Member
Jan 29, 2015
485
151
Who drew the diagram for the map image? Because it looks damn nice.
 
Last edited:

DrLambda

L69: Teeheehee, Member
aa
Feb 18, 2015
458
475
We just played a bit after an imp. Last is a paradise for Detonator jumping, i like that. At least until you fall down and don't know how to get back up again. Actually, there are so many good Detonator jumps on that map that i thought you might have taken that into consideration... or is it by accident? If so, please continue producing such accidents.
 

Trech

L1: Registered
Apr 16, 2012
7
6
Some minor issues:

In the blu spawn you can "walk" over the water.
dQv80A8.jpg
5U4vJJj.jpg

Near Sector B (In the room with the healthkit) is a metal rod comming out of the wall. Idk if it's supposed to be here, but it's missing a texture on one side.
VuziGVS.jpg
O2p6OGa.jpg

On the last point you can stand in the cylinder.
x85TvCN.jpg

There is this odd looking metal platte near C
NUbBzYN.jpg
 

fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,721
1,985
-redesigned A to C connector
-reworked B to C connector to make the geometry read better
-added color coded hud icons for each control points
-new pipe models
-new arrow materials
-new spawn doors with blocked signs

Read the rest of this update entry...