We just played a bit after an imp. Last is a paradise for Detonator jumping, i like that. At least until you fall down and don't know how to get back up again. Actually, there are so many good Detonator jumps on that map that i thought you might have taken that into consideration... or is it by accident? If so, please continue producing such accidents.
-redesigned C -reworked A-C connector -redesigned blu's B exit -visual rework of E -new path leading up from E's lower area -redesigned backside of B Read the rest of this update entry...
-new path up to red spawn on E -2 new paths to E upper area -path connecting E and A becomes a one way after A Read the rest of this update entry...
Some minor issues: In the blu spawn you can "walk" over the water. Spoiler Near Sector B (In the room with the healthkit) is a metal rod comming out of the wall. Idk if it's supposed to be here, but it's missing a texture on one side. Spoiler On the last point you can stand in the cylinder. Spoiler There is this odd looking metal platte near C Spoiler
-redesigned A to C connector -reworked B to C connector to make the geometry read better -added color coded hud icons for each control points -new pipe models -new arrow materials -new spawn doors with blocked signs Read the rest of this update entry...
-fixed minor b7 issues -more detailing of D -refined lighting on B>C -clipping Read the rest of this update entry...
-redesigned red spawn -redesigned blu spawn -redesigned A>B connector -redesigned A control point Read the rest of this update entry...