CTF Haarp rc

By Dr. Spud

  1. infinitedjedi

    infinitedjedi L1: Registered

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    Thanks for the PM back and quick reply on this. I understand after 2 years you are done working on the map and that some things are out of your control. It's just a bummer because we will not be able to utilize this map in competitive play any longer.
     
  2. Dr. Spud

    aa Dr. Spud Grossly Incandescent

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    For what it's worth, if it happens that I find a way to fix the problems I'll do it.

    But ctf_landfall is a better comp map anyways. Winkwinknudgenudgenudgenudgenudgenudgenudgenudge: link
     
  3. infinitedjedi

    infinitedjedi L1: Registered

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    Looks good.. but Is it the same game mode? If so, how would we know these same bugs are not going to occur?
     
  4. Dr. Spud

    aa Dr. Spud Grossly Incandescent

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    Landfall is regular ctf.
     
  5. Citizen Snips

    Citizen Snips L3: Member

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    There's nothing wrong with releasing a final2. There's a difference between adding new aspects to the map and ironing out glitches.
     
  6. Sergis

    aa Sergis L666: ])oo]v[

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    would it be possible to make cap areas work similarly to payload cart - having a dummy triggercaparea with a long capture time and make it enable the trigger onnumcapperschanged?
     
  7. Dr. Spud

    aa Dr. Spud Grossly Incandescent

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    I'd have to know more than just the number of cappers changing though. I'd never know for sure when the number of cappers went back down to 0.
     
  8. mariofan38

    mariofan38 L1: Registered

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    Not sure if this has been mentioned yet--not willing to sift through to find out.

    Not sure if it's me, but bots don't work on this map. Using nav_generate doesn't really work, 6 classes just jump around the spot where the intel is kept, apparently not understanding the objective? Only Sniper, Spy, and Engineer actually move from that spot.
     
  9. Wilson

    aa Wilson Boomer by Sleep

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    TF2 Bots don't work in general.
     
    • Thanks Thanks x 2
  10. Trotim

    aa Trotim

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    they would work better if it just were a/d cp
     
  11. The Political Gamer

    aa The Political Gamer

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    Bots don't work on CTF maps iirc
     
  12. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    They certainly work on ctf 2fort and sawmill.

    But CTF A/D is an unofficial hybrid game mode so i'm not surprised bots can't figure out what to do, Mariofan38.
     
  13. mariofan38

    mariofan38 L1: Registered

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    Ok, I (and, before I say this, I have no experience regarding this subject) just figured that what was going on was that the bots thought that where the intel is picked up was both the pick-up spot and the drop off spot.

    Just wanted to know if that was the issue and if it was fixable. Thanks, guys.
     
  14. Xi.Cynx

    aa Xi.Cynx Former Alias: †Blade†

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    so is this map finished? I just want to know before adding it to my servers rotation. I see it hasn't been updated it over 2 years according to the stats on the main page.
     
  15. gamemaster1996

    gamemaster1996 L13: Stunning Member

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    It says final on the front and it's been called finished before so yeh :thumbup:
     
  16. Dr. Spud

    aa Dr. Spud Grossly Incandescent

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    Yeah bots don't really work on A/D CTF.

    It's finished. Not sure why the stats say it hasn't been updated; the final zip was uploaded August of this year. I don't suppose a mod could fix that?
     
  17. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Did it for you, but you can do it yourself via the "Last time this release was updated" drop down menu's.
     
  18. Dr. Spud

    aa Dr. Spud Grossly Incandescent

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    Hey guys so I'm working on a CP version of HAARP.
     
  19. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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  20. Tekku

    aa Tekku

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    [​IMG]


    /me looks at date