General art thread

Spipper

Former cheese man Gorgonzola
aa
Feb 18, 2012
246
407
Marilyn Monrobot?

It was for an artproject for my school, therefore the "official" explanation is some artsy bullshit about transhumanism, plastic surgery and immortalization of identity etc.




In reality tho, I just wanted to draw something metal slug-y. :cool1:
 
Nov 2, 2010
356
1,050
8039357a8b.png


100% not traced

original characters do not steal
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850
oh my lumpy spy princess
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
In crisp 4K straight from Jurassic World (TF2).

jurassic_world__tf2___taming_velociraptors__pyros__by_thesfmpostermaker-d905bda.png
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Oh look my avatar, at half HD resolution.

jFjtrXN.png



The one and only Captain Soupcan.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Yup, that's probed. I wanted an alien environment for my alien creation and I saw Probed in the map browser. I figured "Hey, might as well give this map a try" and voila, avatar created.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
I just realized I never posted my most popular poster here. What was I thinking? Anyway, Crash liked this one so much it's now part of his desktop background rotation which made me geek out a bit. Thanks to both Crash and Backscratch for the split-in-half payload model that needs to be used more in payload maps.

Anyway, today miss Pauling will tell you all about the ins and outs of the Mann Co. portable nuclear bomb-on-a-cart. Stay alert! It's scientifically proven that it will blow your mind (4K).
how_a_bomb_works__4k__by_thesfmpostermaker-d8fzudj.jpg


I want to redo this one because the lighting's not top-notch, and I can do much better now. Should I do it?

EDIT and why not trow in my most popular poster in here too while we're at it (which was actually made one year ago today, isn't that a coincidence?)

miss_pauling__4k__by_thesfmpostermaker-d7u9mjr.jpg
 
Last edited:

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
I don't know whether to be impressed that somebody recreated her character model from scratch or depressed that Valve is so far behind on releasing their SFM assets that she had to be. (Hell, what was the last video they released content from? Meet the Demoman maybe?)
 

radarhead

Basically? Kind of a Huge Mess
aa
Mar 6, 2013
1,044
627
I don't know whether to be impressed that somebody recreated her character model from scratch or depressed that Valve is so far behind on releasing their SFM assets that she had to be. (Hell, what was the last video they released content from? Meet the Demoman maybe?)

I think Meet the Engineer was the last one. That was, what, three years ago already?
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
I don't know whether to be impressed that somebody recreated her character model from scratch or depressed that Valve is so far behind on releasing their SFM assets that she had to be.

Both.
 
Apr 14, 2013
662
344
We have separate steam communities for a reason
095E112A21B64CFB0D4C86F18BACEF7A1697CCF7

I always see people talking about that fox, and saying how scary it is, and I have no idea what all the fuss is about. I don't know where it came from, I assume it is some movie or video game, but I can tell you the truth, it doesn't look that scary. It's actually kind of cute. And I have no idea why they talk so much about it, as it seems like something rather simple, after all, its just a fox.
 
Last edited:

SSX

aa
Feb 2, 2014
392
411
I always see people talking about that fox, and saying how scary it is, and I have no idea what all the fuss is about. I don't know where it came from, I assume it is some movie or video game, but I can tell you the truth, it doesn't look that scary. It's actually kind of cute. And I have no idea why they talk so much about it, as it seems like something rather simple, after all, its just a fox.

It's from Five Night's at Freddy's. Basically, ya, it does kinda look that way when put into SFM. Though the way the creator has detailed him in the games is a little more terrifying. His mechanic is usually keeping an eye on him. In the first game you had to make sure you never looked at him too much or too little; otherwise he'd charge the security office which could kill you or take a chunk of electricity from you if you put the door down.

In the second game, he'd randomly appear at the end of the hallway in which you had to flicker your light on and off to reset his programming (at least that's what's told) otherwise he'd once again, charge your office.

In the third game, it was just...meh. So not much to talk about on it.

Fourth game is kinda like the first game's mechanic. Don't look too much, don't look too little, otherwise he'll just charge you and kill you.