I didn't get my jerk of the year award so I'll do it by posting this.
First of all, amazing map, really unique what you did with the skybox and lighting, I dig it. A little downside is the sun that is seriously bright and makes it hard sometimes to see the difference between red and blue, but I already have to wear glasses so that might be just me
Anyway, global negative impressions, for constructive feedback: Overall, some parts are claustrophobic, really narrow and feel cramped. If I have to be really honest, I think A needs alot more attention, the capture point is just so small with no cover whatsoever, when I compare with gravelpit, it's alot bigger and has heavy cover from the side where the enemy comes from. Also some paths between the cliffs are not detailed at all and really really narrow. Path from A to B needs attention, its too simple.
Some screens now!
1. My teleporters got shot, the doors stay open, in gravelpit that's not possible. Solution, place the spawn higher with a platform to build the teleporters on.
2. A is just too tiny, and why can't I get on the roof? It feels unnatural for some reason.
3. Throw some wooden constructions and a wooden mine-hall like in gravelpit in the middle, and make it wider, I felt uncomfortable running trough this! Really
4. I loved walking out this tunnel because the lighting is great, but when you look at it from this angle it's nothing special. Spice it up.
5. The two rocks against each other feel like 'meh ill place a prop here for some cover'. If you'd make a tiny shack there with some place for a sentry or tele, should be interesting. Or just close it up, but make it a tiny shack please!
6. Lower it, you got a custom model that takes up lots of MegaBytes, so place it in the view of everything. Should be something special, don't hide it high in the air!

Also make everything animate when C is capped, or another suggestions, place a timer display under it that updates realtime with the map time, so it's like a countdown, time gets added when A or B is capped, so power reserves blabla add time and it needs more time to charge at C. When C isn't capped, lasor fires, when it's capped, timer stops and nothing happens. I can make some special stuff for A and B when they cap it, some battery cells that add time because they are linked to A or B, whatever think of something
Yes this low!
7. Detail this please. Simple suggestion. And wider!
8. Spawns (both teams!) are really tiny, I felt really cramped in it, and with more players this just won't fit anymore.
So again, I loved it

Just some simple changes (except from A maybe, sorry...) and it's pure brilliance if you ask me
