- May 7, 2015
- 62
- 246
This might be a really silly question, but as i was playing around in hammer today I noticed that light from the skybox was bleeding through func_door brushes (as though the brush wasn't even there). I tried searching around the internet and couldn't find anything actually answering the question.
When baking the lighting and shadows during compile, why does it ignore dynamic entities like func_door? Apologies if this is a silly question.
When baking the lighting and shadows during compile, why does it ignore dynamic entities like func_door? Apologies if this is a silly question.