Where: TF2Maps.net Official EU Server: steam://connect/188.8.131.52:27015 Gameday host: Muddy When: Sunday 31st of July, 7pm BST (6pm GMT) Map List: Map Author Download Notes cp_radical_a4 Moonrat TF2M - cp_catwalk_a5c Kataiser TF2M The CP2 area needs some work, I just need to know what exactly needs changing. Also, pickup locations/sizes. pl_hinden_a3 SENTINEL TF2M - koth_swingbridge_a2 Vel0city, Walter TF2M I know the spawn courtyard needs an overhaul. Mostly looking for feedback on mid for now. cp_cavethingy_a4 Mikroscopic TF2M arena_ixem_a22 TMB TF2M - koth_obsession_a1 ToxicRave TF2M - cp_stock_a3b armio43 TF2M Hopefully its ready for 6v6 pugging. pl_dreamscape_a1 Sinchu9 TF2M - pl_leadmine_a5 Tom592 TF2M - cp_alpinebase_rc2 Dadema TF2M - koth_straightflat_a2 Sc0T ZippyShare - Map pack: Submission Rules: Please use this format for submitting maps: Code: Map name: (provide the full filename, e.g. cp_example_a1) Author(s): Thread: (optional, if your map doesn't have a thread) Download: (TF2M or Dropbox downloads preferred) Notes: (optional) Your map must be fully playable. This means working spawns, functional objectives, packed custom content, proper lighting (not fullbright), no leaks etc. If you haven't already, give this thread a once-over. It'll save you (and me!) a bunch of headaches. Filename must be versioned. e.g. 'cp_example_a1', not simply 'cp_example' Filename must be entirely in lowercase. 'cp_example_a1', not 'CP_Example_A1' - capital letters break Linux servers. Please repack your map before uploading. I don't want to download a bunch of 50mb maps and neither does anybody else. One map per author please! Self-explanatory. If your submission breaks any of these rules, your map will be rejected. All gamemodes are accepted, with the exception of Mann vs. Machine and non-serious gamemodes such as surf, trade, mge etc. Other notes: CP, PL and TC maps will be played for 30 minutes, Arena for 15 minutes, and every other gamemode will get 20 minutes. (I can extend this if necessary) At the end of each map I will also be running a two-minute 'feedback round', during which people are invited to switch to Spectator mode to fly around and leave feedback (or continue playing if they so choose). Submissions will close an hour before the gameday is due to start. Maps are generally run in the order they are submitted, but if you'd like your map to be played at a certain time please let me know and that can be arranged. Also let me know if there's anything specific you'd like feedback on, e.g. spawn times, scale, detailing etc. It is not required for you to attend the gameday if you submit a map. If you have any questions, feel free to PM me on the forums or on Steam.