Environment Gallery - No more decompiling of Valve's maps! 1.0

Made by Acegikmo

  1. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    You open the .vmf, find the map you want to get the enviromental lighting from, copy/paste the 5-6 entites there (not the sound or the particles). Then you find out what the skybox texture name is (its in the comments of the env_sun... choose "solids" from the selection bar on the right) and add that to the "map properties" which is like under the map dropdown menu.
     
  2. PRG013

    PRG013 L1: Registered

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    Dumb question alert!

    Where do I unzip this? Please tell me the correct path.

    Thanks!
     
  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    place the tf folder in steamapps/teamfortress so that it merges with the existing tf folder... and you can place the vmf anywhere you'd like.
     
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  4. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    Just FYI, it seems to me that the download link is broken.

    Now its working... Maybe my internet's just fucking with me
     
    Last edited: Jun 25, 2012
  5. Afterglow375

    Afterglow375 L1: Registered

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    link not working
     
  6. Bloodhound

    Bloodhound L6: Sharp Member

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  7. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Last edited: Sep 5, 2014
  8. xomp

    xomp L1: Registered

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    This resource is missing. Can we get this re-uploaded somewhere?
     
  9. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    My bad. I cleaned up my dropbox last week. Here it is.
     
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  10. Kraken

    Kraken Few more zeros and ones for the site to proccess

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    How do I install this on hammer?
     
  11. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Copy the tf folder in the download

    Go to C:/ProgramFiles/Steam/SteamApps/common/Team Fortress 2

    Put the tf folder in there, it will ask to Merge folders, say yes.

    Then, open hammer and open the aaa_environmentGallery_1.8.vmf folder. Find the map that has the environment you want, and copy all the entities there and past them into the map. Change the skybox under Map > Map Properties. You can find that environments skybox by object-selecting the env_sun.