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Environment Gallery - No more decompiling of Valve's maps! 1.0

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
You open the .vmf, find the map you want to get the enviromental lighting from, copy/paste the 5-6 entites there (not the sound or the particles). Then you find out what the skybox texture name is (its in the comments of the env_sun... choose "solids" from the selection bar on the right) and add that to the "map properties" which is like under the map dropdown menu.
 

PRG013

L1: Registered
Jan 13, 2012
19
12
Dumb question alert!

Where do I unzip this? Please tell me the correct path.

Thanks!
 

Afterglow375

L1: Registered
Oct 1, 2012
25
0
link not working
 

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
How do I install this on hammer?
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
How do I install this on hammer?

Copy the tf folder in the download

Go to C:/ProgramFiles/Steam/SteamApps/common/Team Fortress 2

Put the tf folder in there, it will ask to Merge folders, say yes.

Then, open hammer and open the aaa_environmentGallery_1.8.vmf folder. Find the map that has the environment you want, and copy all the entities there and past them into the map. Change the skybox under Map > Map Properties. You can find that environments skybox by object-selecting the env_sun.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
This is going to be a bump and a half, but could somebody update this with the newer maps? This is ungodly levels of useful!
 

Narpas

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
I've actually been thinking about this a bit myself recently. I've got bspsource and the technical know-how, so I might be able to update it myself. There are also a few changes I'd make to the original, as I think some things could be improved. I'm not making any promises, but, well, this might be a thing I'll do soon (Valve Time (/joke))