Environment Gallery - No more decompiling of Valve's maps! 1.0

Made by Acegikmo

  1. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
    Same.
     
  2. Prop

    Prop L3: Member

    Messages:
    109
    Positive Ratings:
    6
    The drop box file isn't working :( I was given advice to get this... would be awesome if it could be uploaded or something! :) Thanks!
     
  3. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
    This no longer works. Ace, would you mind if I re-made this, with the backround textures working, and with a useable link?
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,498
    If it's fallen into disrepair I'll probably whip up something similar I've had in mind and roll it into my pack.
     
  5. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
    Phew, no need for me to do it then!

    EDIT: For anyone who may want it, here it is.

    I just re-uploaded it.
     
    • Thanks Thanks x 1
    Last edited: Jun 24, 2010
  6. HoundDawg

    HoundDawg L1: Registered

    Messages:
    48
    Positive Ratings:
    2
    This please...as it hasn't been all that efficient for me to use with the textures not showing. Also, whoever remakes this, please also include water_lod_control. Thanks!
     
  7. Westerhound

    Westerhound L5: Dapper Member

    Messages:
    248
    Positive Ratings:
    100
    Just use the texture face editing tool or whatever its called (ctrl+m?) and select the white face. It says the name of the map afaik
     
  8. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
    Interesting. I have been using the skybox provided in the notes on the light_env :p'

    Guess there's multiple solutions!
     
  9. Acegikmo

    aa Acegikmo

    Messages:
    555
    Positive Ratings:
    488
    Yeah highlighting the white spaces works. I'm not sure why the images stopped working, I guess Valve moved the files or removed them for some reason.
    Also, you could have PMed me about the link being down, I rarely visit these forums.

    Anyhow, the link works now :)
    I'll see if I can update the images on the maps to show up

    Updated the first post with 1.7 now
     
    • Thanks Thanks x 1
    Last edited: Jul 9, 2010
  10. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,680
    Sweet thanks for the quick update. :)
     
  11. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
    Do you have the entities for Thunder mt, Upward, and Hightower in the new version?
     
  12. Acegikmo

    aa Acegikmo

    Messages:
    555
    Positive Ratings:
    488
    Nope, but they all use existing skyboxes. Do you want me to add the new maps anyway?
     
  13. Engineer

    aa Engineer

    Messages:
    1,166
    Positive Ratings:
    372
    Yes, if you could :)
     
  14. Acegikmo

    aa Acegikmo

    Messages:
    555
    Positive Ratings:
    488
    Alright, I'll add the new ones then
     
  15. Icarus

    aa Icarus

    Messages:
    2,246
    Positive Ratings:
    1,181
    Coldfront uses a custom skybox, soundscapes, and env lighting, too :p
     
  16. Acegikmo

    aa Acegikmo

    Messages:
    555
    Positive Ratings:
    488
    Ah, yeah I've only checked the Valve maps. I'll add all 4 maps to the gallery :)

    1.8 is now up! The screenshots are fixed and the engineer update maps are added
     
    • Thanks Thanks x 1
    Last edited: Jul 9, 2010
  17. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,257
    Positive Ratings:
    371
    Completely off topic, but are you ever coming back to Photic?
     
  18. Acegikmo

    aa Acegikmo

    Messages:
    555
    Positive Ratings:
    488
    I hope so! I've been busy with lots of other things in life, which is why I haven't done anything in a long time. I almost abandoned photic, but there seems to be loads of people who want to see it reach completion. At some point, I'll probably finish it. :)
     
    • Thanks Thanks x 1
  19. Fredrik

    Fredrik L6: Sharp Member

    Messages:
    376
    Positive Ratings:
    149
  20. icshockwave23

    icshockwave23 L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    Extremely noobish question because im new, but how do you put these in your map? Thanks!