Made by Acegikmo
Could you finish this off with the water_lod_control entities please?? that would be kinda helpful.
I think you should add entities that don't exist and just add keyvalues for comments.
I'd rather not open my mapsrc directory to read comments if I forget.
Nice, thank you
These help a lot.
This is fantastic, very easy to use to boot!
Cool, but I'd rather create something original than clones of the official maps
I can't see why that would be necessary, since the water lod depends on the map, not the environment.
hey, great work but i have some trouble with it.
when i change my direction some textures are shwon in black:
that´s a thing i believe everyone has run into
you are using modeltextures
check that you don´t have textures on it that have "model/texturename" in the tex-browser
Maybe include the vgui map thumbnails? Not everyone will have them available or in the same area you have linked in the map file (like me). Until then, anyone have a link to a file that does have them?
Update for the pipeline and sawmill environments coming soon
Make sure to read the readme included to see what's new
I am switching over to Alpine and this will help so much!
Thanks...going to throw the pipeline env_lighting right into the new project I'm working on. Thanks a bunch!
great idea, very useful, well done
Void just told me I forgot to group the entities for pipeline and sawmill.
I'll release a fixed version later.
Updated to 1.3
Grouped the Sawmill and the Pipeline entities
Aligned the rain effects to the grid
Added some info inside one of the rain particle systems
did you add the "env_rain_ripples" particle from sawmill yet? because you missed that in 1.2. I've also experimented with the radius of the rain effect and it seems to be a cylinder of radius 512 units.
Rain penetrates everything you must make sure that you don't place your rain particles anywhere within 512 uints of a building you can enter or else you will see the roof leaking above you!
Just realised, you don't have the skybox cameras for each map, those are very usefull since they contain the skybox fog settings which are often different to the normal fog settings.
I have added koth_viaduct's environment lighting now.
When I'm finished adding all the sky_camera entities I'll release it, which should be in about 20 minutes or so
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