Environment Gallery - No more decompiling of Valve's maps! 1.0

Made by Acegikmo

  1. YM

    aa YM LVL100 YM

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    Could you finish this off with the water_lod_control entities please?? that would be kinda helpful.
     
  2. a2h

    a2h L2: Junior Member

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    I think you should add entities that don't exist and just add keyvalues for comments.

    I'd rather not open my mapsrc directory to read comments if I forget.
     
  3. iiF

    iiF L1: Registered

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    Nice, thank you
     
  4. NightHawK

    NightHawK L3: Member

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  5. Ninjilla

    Ninjilla L7: Fancy Member

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    This is fantastic, very easy to use to boot!:)
     
  6. Jonah

    aa Jonah

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    Cool, but I'd rather create something original than clones of the official maps
     
  7. Acegikmo

    aa Acegikmo

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    I can't see why that would be necessary, since the water lod depends on the map, not the environment.
     
  8. wrock

    wrock L1: Registered

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    hey, great work but i have some trouble with it.
    when i change my direction some textures are shwon in black:
    [​IMG]

    [​IMG]
     
  9. eerieone

    aa eerieone

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    that´s a thing i believe everyone has run into
    you are using modeltextures
    check that you don´t have textures on it that have "model/texturename" in the tex-browser
     
  10. HoundDawg

    HoundDawg L1: Registered

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    Maybe include the vgui map thumbnails? Not everyone will have them available or in the same area you have linked in the map file (like me). Until then, anyone have a link to a file that does have them?
     
  11. Acegikmo

    aa Acegikmo

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    Update for the pipeline and sawmill environments coming soon :)
     
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  12. Acegikmo

    aa Acegikmo

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    Done!
    Make sure to read the readme included to see what's new :)
     
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  13. The Political Gamer

    aa The Political Gamer

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    I am switching over to Alpine and this will help so much!
     
  14. Rexy

    aa Rexy The Kwisatz Haderach

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    Thanks...going to throw the pipeline env_lighting right into the new project I'm working on. Thanks a bunch!
     
  15. red_flame586

    red_flame586 L7: Fancy Member

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    great idea, very useful, well done
     
  16. Acegikmo

    aa Acegikmo

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    Void just told me I forgot to group the entities for pipeline and sawmill.
    I'll release a fixed version later.
     
  17. Acegikmo

    aa Acegikmo

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    Updated to 1.3 :)
    • Grouped the Sawmill and the Pipeline entities
    • Aligned the rain effects to the grid
    • Added some info inside one of the rain particle systems
     
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  18. An Icy Mouse

    aa An Icy Mouse

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    did you add the "env_rain_ripples" particle from sawmill yet? because you missed that in 1.2. I've also experimented with the radius of the rain effect and it seems to be a cylinder of radius 512 units.
    Rain penetrates everything you must make sure that you don't place your rain particles anywhere within 512 uints of a building you can enter or else you will see the roof leaking above you!
     
  19. An Icy Mouse

    aa An Icy Mouse

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    Just realised, you don't have the skybox cameras for each map, those are very usefull since they contain the skybox fog settings which are often different to the normal fog settings.
     
  20. Acegikmo

    aa Acegikmo

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    Bump!
    I have added koth_viaduct's environment lighting now.
    When I'm finished adding all the sky_camera entities I'll release it, which should be in about 20 minutes or so :)
     
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