Environment Gallery v1.8 New in version 1.8: Added the engineer update maps This map contains the environmental entities from every Team Fortress 2 map by Valve and cp_egypt. I will try to release updates as Valve release maps with a new skybox. The entities for each map are grouped together so you can easily copy them to your map. The light_environment contains the skybox name in the comments, make sure you copy that to the map's skybox name. The entities are exactly the same as in Valve's maps with a few exceptions: - I have removed the outputs that are map-specific in the logic_auto - I removed the hammer id keyvalue in all entities (I believe this is a side effect after decompiling) - The color_correction entity for cp_badlands which was located above the center controlpoint had a fade distance. I changed it to be over the whole map (-1 and -1). The original values are 6000 and 7000. - The audibility distance on the soundscapes are all set to -1. Enjoy
I made one for myself with just the light environment entities, but I always had difficulty telling them apart. A bonus with the rest of the entities AND a clever solution. Well done.
this is helpful, thanks. do they have to be in the actual map (besides env_sun)? because I have a box of entities (nodraw around it) that is seperated from the map, and I want to put them there
1 thing I would add is the soundscape(s) of each map listed somewhere. Just be sure that people know that you can't just add one soundscape entity
Can you do cp_egypt and update the file? I would appreciate it so much! Edit: Is that allowed? Since it isn't from VALVe.