I'll try decreasing the number of edicts.Looked into this, it appears the map has 1619 edicts used of 2048 max by default. Generally these should be kept under 1400 to not get crashes on full 32 slot servers. These are a problem because a lot of entities are created while game is in progress and they can easily fluctuate up to 400-500 in a servers where there is lots of action at the same time such as rockets flying, sentries build, them firing, people having unusual effects, different cosmetics, etc. All these count to the total count.
Remind me - any entity that can be named and can have inputs/outputs will add an edict, correct?