Enclosure

Multi Stage Enclosure rc9b

>Stage 1
-Replaced func_detail truck in BLU spawn area with a custom model.
-Redesigned the rock bridge running over the river.
-Redesigned container unloading room (changed the wall and ceiling to rock)
-Added func_areaportalwindows to BLU spawn exits so that entirety of blu spawn stops rendering if players are far enough.
-Fixed waterfall rendering bug (they were glowing even in the dark due to their textures being UnlitGeneric)
-Raised one of the exits from BLU spawn.
>Stage 2
-Fixed missing nobuild brush over one of the buildings in second area.
-Added an out-of-bounds room in the security station building.
-Added an occluder blocking view through rock walls between 1st and 2nd area.
>Stage 3
-Added several occluders to this stage.
-Hopefully fixed a bug where sound of the raptor pit grinder would play in other areas.
>Overall
-Replaced sunshine rock wall texture with a custom winter/rockwall014 grass blend material.
-Fixed and updated missing map loading pictures.
>Stage 1
-Fixed light leak in wooden building in last area.
-Added nobuild to the long roof.
>Stage 2
-Added nobuild to rooves.
>Stage 3
-Added fence piece to interior balcony of final building.
>Overall
-Reduced alpha of several overlays.
-Reduced volume of certain sounds in the soundscape.
-Fixed incorrect env_sun pitch angle.
>Stage 1
-Added lamps over the cliff path in aviary.
-Fixed several displacement seams.
>Stage 2
-Added a building covering rightmost BLU spawn exit from snipers on cliff path.
>Stage 3
-Fixed a bunch of props being dynamic instead of static
-Added lamps to the exterior of main building.
-Added out-of-bounds electric fence on the cliff around last area.
>Changed brush electric fence pylons to a model.
>Removed excess teamspawn points and some sprites to cut down on edicts.
>Changed lighting and skybox to that of Hydro.
>Fixed missing LDR lighting.
>Finally going RC
>Stage 1
-Added some cover on cliffside scaffoldings to kill that one long sightline.
-Fixed misplaced rock prop under rock bridge.
-Raised the roof of the long balcony thing at B area.
>Stage 2
-Fixed a spot where you could get stuck behind a palm tree.
-Added wooden supports to several rock cliff segments.
-Reworked out-of-bounds area behind B point (the lake behind the boats which the payload boards at the end of stage 2)
>Stage 3
-Reworked out-of-bounds area behind BLU spawn.
-Added a vent structure to the top of the bunker.
>Added cubemaps
>Stage 1
-Fixed displacement seams in aviary area
-Re-added one-way gate to tunnel area
>Stage 2
-Added some nodraw brushes behind displacement walls to improve performance.
>Stage 3
- Added areaportals.
>Added soundscapes (including a custom soundscape for jungle exterior).
>Stage 1
-Removed one-way gate from long tunnel.
>Stage 2
-Opened up roof windows in last point building (allows demomen to lob grenades out of and into the building).
>Stage 1
-Added some pickups.
-Moved a section of track away from rock wall in aviary area to prevent getting stuck between the cart and the wall.
>Stage 3
-Added several out-of-bounds areas, detailed RED spawn area.
-Added a tiny resupply room to the dropdown shortcut (allows RED to resupply there since you cannot get back up to main spawnroom once you drop down).
-Added a dropdown from the balcony on last point to make it less awkward for RED to exit final point building once A point (Raptor Pit) point is captured. Dropdown closes once B point (Loading area) is captured by BLU.
>Stage 1
-Added one-way gates to side route leading up to the wooden tower at B point (allows BLU to dig in and attack last point easier).
-Changed the layout of brick building interior (should kill that stupid sniper sightline)
-Removed the stairway leading up to wooden tower area on RED side.
>Stage 2
-Added areaportals and set prop fades to increase performance.
-Added a new route leading through the security building.
>Map going beta!
>Artpassed all 3 stages
>Disabled shadows on all trees (this is an experiment, I'm not too happy with how it looks but we'll see how people like it)