Enclosure

Multi Stage Enclosure rc9b

-Adjusted fade distances on a number of props.
-Fixed a faulty occluder in stage 3 final area.
-Changed stage 2 blu spawn layout.
-Added security camera props in position of some of the observer points.
>Stage 1
-Cut down on size of OOB areas in aviary bit, and second half of the stage.
-Added occluders in several places.
>Stage 2
-Redesigned last point building of stage 2.
-Added occluders in several places.
>Stage 3
-Added occluders in several places.
-Removed bunker interior from play area.
-Added sightline blocker to the upper exit from starting building.
>Cut down on static props across all stages.
>Overall
-Replaced borneo assets with E-Arkham's and Pear's foliage models.
-Hopefully fixed displacement seams popping up here and there.
>Stage 1
-Added a few pickups in initial area.
>Stage 2
-Changed water in out of bounds area behind red spawn to 2fort_expensive
-Fixed lighting on several props.
>Stage 3
-Changed water behind blu spawnroom to 2fort_expensive
-Added some detail to the interior of the bunker.
-Replaced a displacement fallen tree in initial area with a fallen hollow tree model.
>Overall
-Optimized a number of assets (decreased polycount and added LOD's to some models).
-Fixed issues with cart getting stuck on rolling back and causing mini-earthquakes when it went up or down a slope.
-Removed EOTL round start tune.
>Stage 1
-Slightly increased RED respawntime.
>Stage 3
-Fixed RED not being able to leave their spawn.
>Overall
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>Stage 1
-Changed some areaportals into areaportalwindows.
>Stage 2
-Changed the design of the security building interior.
>Stage 3
-Blast door after 1st point closes after 2nd point is captured now.
>Stage 1
-Several visual changes to out of bounds areas in this stage.
>Stage 2
-Changed the entrance door to security station building.
>Stage 3
-Changed several out of bounds areas.
>Skybox
-Added some buildings to the skybox.
>Overall
-Removed all Mayann pack assets.
-Replaced all mayann palm trees with ones made by Void and Stiffy (thanks guys).
>Stage 1
-Removed cage crane room route (it is not an out of bounds area).
-Updated aviary model.
-Added a new route to second point outdoor area.
>Stage 2
-Changed initial area to get rid of sniper sightlines into blu spawn exit.
-Added stairs to the roof of the boathouse.
>Stage 3
-Several changes to final point area that will hopefully mitigate engie spam issue.
>Stage 1
-Shortened the stage
-Previous spawn area on the exterior is now out-of-bounds
-New Blu spawn is in brick generator room
-Setup gates are moved to the exit into the aviary
-Added a passage from concrete tunnel to cage unloading room.
-Removed one of one-way gates separating concrete tunnel from the cage unloading room>wooden tower path.
-Redesigned the connector in that area.
>Stage 1
-Added multiple areaportals and areaportalwindows.
-Removed the rock spire in the aviary area
-HINTS EVERYWHERE
>Stage 2
-Added multiple areaportals to the exterior area.
-Added some nodraw brushes inside displacements.
-HINTS
>Stage 3
-Replaced electric fence with a tall, solid wall to split the areas and increase performance.
-Added a ramp up to the bunker roof, changed the layout of stuff on the roof to prevent it from being an OP sniper balcony for defenders.
-Fixed func_brushes tied to func_areaportalwindows being solid.