Here is my review of pl_enclosure_a15.
I'm just going to run through the map and point out the major flaws with screenshots.
This will be VERY nit picky.
Stage 1:
This ramp seems really steep.
You can shoot out of spawn through the side of the fence.
This entire area feels really cramped mainly because of the insane prop spam.
Blocking a 4000+ sightline by putting a bunch of props in the middle of it is not a very good or fun to play way of building a map.
Than after going through a cramped spam fest you come to this chokepoint. If you have a good demo and engie the enemy team will be out of luck.
The only flank route comes down right infront of the sentry spot, and the flank itself has more than 256 height advantage so you take fall damage and it is openable from the defenders by any kind of jumping class.
Why does this room even exist? It only has 1 entrance and it is pretty boring.
This displacement has a hole.
Why are there well doors that are always open and just let people sit on top of them and ambush? Imo they are pointless and hurt gameplay.
This last point is so defender sided, First off its really cramped and small. and gives a major height advantage to the defenders. The flank routes are not well marked and give so much height advantage to such a small area, effectively removing the advantage.
When red comes out of spawn they should be able to breathe, with this area you come out of a small exit into a prop filled room where if you have a demo or a solly with more than 2 braincells will camp this.
This rock blocks an already terrible sightline and makes the map feel even more cramped than it already is.
This entire route is so small, scouts have no chance of running from a solly or demo.
Red spawn feels really small, And it only has 2 exits, one of them being small.
Stage 1 conclusion: Really cramped and not fun to play on.
Stage 2:
Please unclip this or make it more obvious it is clipped, Everyone falls down the death pit.
All the spawn exits come out at the same side of the spawn and you have very little choice.
This sightline is so long and has almost no cover.
This once as well.
& this one.
The prop spam is strong with this one.
This sightline is so longgggggg.
Too much height variation with almost no wiggle room.
This entire last area feels really uninspired and like a box filled with props and displacements.
This point is so cramped its like 1/4 of the size of most pl lasts.
Stage 2 conclusion: Way too many long sightlines, really cramped in a ton of places.
Stage 3:
Same with stage 2, The spawn has 3 exits but the 3 exits are very close together and have very similar height.
The first area is really small with tons of prop spam making it impossible for snipers to get a good angle.
What's with the well doors that are always open? they don't add to gameplay and make the map feel even more cramped.
Spiral staircases suck.
This area is so cramped and has no decent sniper sightlines at all.
Why so many electric fences and death pits? they just make for really annoying gameplay.
Super tiny choke point, not fun to play.
I really hate this area, it is so small and has no flanks around this center choke, and the height is over 256 so damage falloff and fall dmg are annoying.
This rock gives more cover than is required and makes this area feel even smaller.
First and only good sightline on this stage, and most of it is blocked by the rock.
Last is very small and has a terrible spammy vent entrance.
Stage 3 conclusion: Overdetailed and very small.
I hope this helps highlight the problems with this map.